Update 8 [5/18/11]

Discussion in 'Monday Night Combat PC Discussion' started by [Knovocaine], May 18, 2011.

  1. daztora

    daztora New Member

    Messages:
    259
    Likes Received:
    0
    Exactly.
  2. NeoCyberman

    NeoCyberman Active Member

    Messages:
    1,017
    Likes Received:
    1
    I remember finishing a match because we dropped the ball once. I felt like I cheated. We kept offense on and might have won anyway but I felt wrong.
  3. zarakon

    zarakon Active Member

    Messages:
    1,581
    Likes Received:
    0
    Overtime is crap, and winning with just a tap is crap. The only solution then is to remove the time limit, just like dota! Of course, then a bunch of other stuff would need to be changed to make long-lasting games trend toward conclusion, instead of the current state of digging deeper and deeper into stalemate.
  4. Pheesh

    Pheesh New Member

    Messages:
    2
    Likes Received:
    0
    There should be OT if moneyball health is within ~20% of the other team. Best of both worlds.
  5. AARPS

    AARPS New Member

    Messages:
    569
    Likes Received:
    0
    Imma go the opposite direction - 3 periods of 6 mins each, The moneyballs reset to full each round. Win is decided by #rounds won (best 2/3) -or- total cumulative amount of damage to MB, dunno which.
  6. Goose

    Goose Active Member

    Messages:
    780
    Likes Received:
    0
    This is why we need more gametypes.
  7. killien

    killien Active Member

    Messages:
    979
    Likes Received:
    4
    I'd say take from UT2004's ONS gametype
    Gonna start off with a description
    In ONS(Onslaught) each team has to capture/build a series of nodes that will connect to the enemy core and drop the shields so it can be attacked
    If neither team won by the time the clock ran out, both cores started losing health, but the team that held more nodes got a slower drain on their core
    Ex:
    Red owns 4/5 nodes, Blue owns 1
    Red core drains at 1Health/s, Blue drains at 5H/s

    I'm thinking for MNC, when OT hits, it records how far each bot lane has progressed(or is progressing) past botspawn, averages that progression* and adjusts MB drain more/less(less drain if above 50%
    , more drain if below 50%)
    *I say average because even maps that merge the botlanes like Spunky/Tully's still start off as 2 lanes
    Ex: AmmoMule
    Hotshots are 80% on one lane but only 40% on the other, their final would be 60% and their MB would drain 10% slower
    Icemen would be at 40% at that point and their MB would drain 10% faster

    (Bot1Progress% + Bot2Progress%)/2 - 50 = Final drain rate %
    So (80 + 40)/2 - 50 = +10 and (20 + 60)/2 - 50 = -10​
  8. duckling

    duckling New Member

    Messages:
    78
    Likes Received:
    0
    Onslaught would be an interesting game type (one of my favorites from ut2k4), but I'm not sure how well it would work with the current maps or bot mechanics. There are often times where there are no bots in the bot lane for both ends. Seems like you'd need a steady stream of say blackjacks.
  9. BroTranquilty

    BroTranquilty New Member

    Messages:
    2,801
    Likes Received:
    0
    This. If I join a match, with 10 minutes left and our moneyball shields are up, BUT THE MONEYBALL IS MISSING 2% HEALTH... then I leave because I can do better as far as finding a server.
  10. six_pounder

    six_pounder New Member

    Messages:
    68
    Likes Received:
    0
    Before the change in OT rules, I had played many mathces in which the team who dominated most of the match and maybe even managed to damage the ball lost at over time bcz a of a jucied pro and lack of turrets which they didnt need anyway as they were on the attack,
    and even if they had turrets sometimes there is nothing to do against an assassin shuriken spamming from afar, that outcome where the leading team loses doesnt feel right, it happend alot
    I think that the idea behind the new changes is a good one, but in practice it doesnt always work, while I still prefer the new rules I see alot of matches where a leading team loses bcz they lost their shields for half a second at the start of the match and then failing to break into the enemy moneyball which is made very hard due to any actual teamwork being entirely accidental, which is crucial for bringing the moneyball down, ganging up can be easily broken by a charging tank or an assault bomb,
    losing that way doesnt feel right either, this happens not due to turtling but due to lack of insesitve or mechanic for teamwork, making a team effort without writing about it in team speak which is broken anyway can get very hard (hench the need for premade text line like they had in ET)

    this game doesnt need to have only one game mode, think about ET style scenarios in which there is an offensive team and defensive one, and, for inctense, u first need to lead ur bots to point A where they break a barricade, and then to a moneyball, the map doesnt have to be symetric, there is so much that players can play the same game-mod over and over again which in turn makes them unhappy with minor things like OT rules,the main problem isnt the OT rules, but the lack of diversity, and this game has a lot of potential for diverse game mods
  11. Revolution_Jones

    Revolution_Jones New Member

    Messages:
    90
    Likes Received:
    0
    For all those saying that it feels like a hollow victory because you successfully escorted the bots, pinned down the other team, and generally played the game it's supposed to be played, I have a question;

    Is it a hollow victory when a real sports team pulls away with the victory by just one point? Or is it a nail biter?
  12. kotay

    kotay New Member

    Messages:
    230
    Likes Received:
    0
    depends on the sport
  13. Robbert

    Robbert New Member

    Messages:
    128
    Likes Received:
    0
    If one team has a quick point and then just digs theirselves in and wins by one point, is say it isn't fair. But if one team has quick point and then the rest of the game plays one the midfield and both are really trying to win, i say it's a nail biter.
  14. NeoCyberman

    NeoCyberman Active Member

    Messages:
    1,017
    Likes Received:
    1
    I remember more vividly now. The second situation is what happened.

    I was playing support. I managed to score one airstrike but they had some serious pro killing ability. As soon as I the ball went back up they had all their nubs filled with rocket turrets. Their support made sure they were hacked so we had to supress them and kill turrets all match.
  15. daztora

    daztora New Member

    Messages:
    259
    Likes Received:
    0
    There are still gems In the community. :D
  16. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    Or what about playing this sport all of high school then during your Senior year they change the rules to win on you?

    This has been said many times: If you were winning and had map control how did you lose in OT? Simple answer, You let them win.
  17. DelBoy

    DelBoy New Member

    Messages:
    312
    Likes Received:
    0
    Or someone just managed to slip past your eyes with juice because people can't monitor every single entrance, and that case becomes even more solid when it's a cloaked assassin. Map control or not, those OT zerg rushes still happen because there's always at least three ways to exit/enter a base.
  18. DeadStretch

    DeadStretch Post Master General

    Messages:
    7,407
    Likes Received:
    554
    So one player can out damage 3+ players? Also if an Assassin has juice and is cloaked she still lights up.
  19. DelBoy

    DelBoy New Member

    Messages:
    312
    Likes Received:
    0
    Depending on who has the more tanked up the base, I suppose? :lol:

    I don't know really. I speak from experience from pubs only, and it's not uncommon to see stuff like that happening. Perhaps people just don't monitor the juice bars enough, but I tend to play sniper and still manage to pelt down the winning team's ball during OT... somehow. Takes two runs too. All, in all this is a discussion that has been done to the death since launch.

    In this new patch, if your ball goes down, just keep pushing back. It's happened to me before, and even though it's a hard struggle, it's extremely rewarding when the comeback push yields a victory. I read the comments in this topic and wonder if people actually ever try to push back instead of simply quitting at the mere sight of a 1% health decrease.
  20. Revolution_Jones

    Revolution_Jones New Member

    Messages:
    90
    Likes Received:
    0
    And this is exactly what the changes were supposed to do: Force people to actually play the game in an effort to win, not just hold down the fort until the final minutes tick out.

    In theory, of course. You can change the game all you want, we're still going to be put on noob teams who just want to stand back and headshot and backstab all day.

Share This Page