There are a few things I'd love to see in future DLC / updates for MNC. Update : - Corretion of bugs of course but mostly the one allowing Commandos ans Assassins to jumper over all Annihilator baloon. - A more detailed page of statistiques with accuracy, number of games played, number of pros killed with each class, number of kill per gun per pro, number of win / lose on each map. - Leaderboards with more criterium like kill / death ratio, accuracy. - Rename the custom class. - A better host migration management. - Some kind of way to know who hosts the game in the lobby. - The possibility to choose to host a game. - An option to choose which team you are in in a private match. - Tag letters for clans. - Bacon is a wonderful idea, but I picked up 5 and noticed only 2. I saw I had 5 thanks to the protags. Sometimes, while in action, players don't really look at what they pick up from the floor and may not notice it. I'd like a better way to show the player that he's got bacon. A red blinking border of the screen seems ok. - Another effect added to the slowing tower like a Bronze health regeneration or an ability to cure from fire. In crossfire this tower is rarely used. Add on : - I'd like to see a few more options added to the current game that would probably be too heavy for an update. - Change the turrets' amount of life. It could be chosen through a vote in the lobby or by the host giving them 200%, 500%, 1000%, or 2000% of their life. I honestly think that the turret are a bit too weak. 200% on crossfire would be great and 500, 1000, 2000% for those who want to spice up the challenge in private games. - An option to choose the length of a game. Sometimes it feels a bit short. 20, 30, 45 minutes and unlimited until one side wins would be nice. - A customable clan image that could appear on each members' character in game. On their shoulder or on their back for example. However it doesn't seem very necessary it's just an idea. I also have things in mind for real new stuff : - New skins for the characters' faces. The armor models should not change though as they allow to quickly notice which class is in your line of sight. A 4 vs 4 vs 4 game mode: More or less the same rules than MNC at the moment but with special maps with three bases and three moneyballs. Each team would also have 2 lanes of bots but each lane would go to a different enemy. Once a money ball is destroyed, the team who destroyed it gets an instant money bonus like 400 for each player and takes control of the bots lane that goes to the last enemy. The lane that goes to the team's own base becomes inactive. In this mode, money balls can be destroyed several times that could be set as an option, 1, 3 times or unlimited. That way, the team with only one money ball can take control of it if they play well. Here's an idea, I know it looks horrible but still... A 6 vs 6 crossfire with neutral nodes for towers : I like the tower system in MNC, but towers have mostly a defensive effect. I'd like to see players build towers during their progression in the lanes. I'm thinking about something like this : Of course, both teams can build a tower on a neutral node and they allow to rebuild a new tower much faster than normal team nodes. More or less as fast as the blitz mode. That's all I could think of so far. I'll probably update my topic if I have a few more ideas. I also have the idea of a new Pro that can disguise as bots but I'll describe it tomorrow.
Really like the neutral node idea, adds a nice dynamic to offensive play You'd probably need to keep nodes that are particularly close to a base owned by the appropriate team.