I don't remember it ever crashing as much as it is since the patch and I can and have been running the game perfectly. It usually happens at the end of the game as the moneyball is exploding so I think its a bit more than a coincidence. Anybody getting similar issues?
Everytime somebody posts one of these threads they either get ignored or they get the "Post your crash logs" thing from Uber staff, so try doing that first, and it should get fixed.
I am having the same problem, from the last patch my MNC crash a lot i cant even finish a round... i never had a crash before Where's this crashlog so i can send it to them? EDIT: i sent them email with the launch and patch log and DxDiag Goose, you can find these .logs in: Windows XP "c:\documents and settings\<username>\My Documents\UnrealEngine3\Hostilegame\Logs\Launch.lo g" "c:\documents and settings\<username>\My Documents\UnrealEngine3\Hostilegame\Logs\Patch.log " Windows Vista/7 "c:\users\<username>\Documents\My Games\UnrealEngine3\Hostilegame\Logs\Launch.log" "c:\users\<username>\Documents\My Games\UnrealEngine3\Hostilegame\Logs\Patch.log"
The Most recent update is not letting me play thru even one match before I get a crash error. This is kinda my favorite game so it is really breaking my heart. Rendering thread exception: Direct3DDevice->CreateTexture( SizeX, SizeY, NumMips, GetD3DTextureUsageFlags(Flags), (D3DFORMAT)GPixelFormats[Format].PlatformFormat, GetD3DTexturePool(Flags), Texture2D->GetInitReference(), NULL ) failed at c:\ContinuousIntegration\projects\HostileFullBuild\hostile\publish\unrealengine3\Development\Src\D3D9Drv\Src\D3D9Texture.cpp:86 with error E_OUTOFMEMORY, SizeX=2048, SizeY=2048, Format=A8R8G8B8=D3DFMT_A8R8G8B8, NumMips=12, Flags=, TexMemoryAvailable=1618MB RaiseException() Address = 0x752a9617 (filename not found) [in C:\Windows\system32\KERNELBASE.dll] CxxThrowException() Address = 0x679edbf9 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a\MSVCR90.dll] GetOutermost() Address = 0x5ce2b1 (filename not found) [in c:\program files\steam\steamapps\common\monday night combat\binaries\win32\mnc.exe] Address = 0x59e875 (filename not found) [in c:\program files\steam\steamapps\common\monday night combat\binaries\win32\mnc.exe] GetStackOwnerClass() Address = 0xd95902 (filename not found) [in c:\program files\steam\steamapps\common\monday night combat\binaries\win32\mnc.exe] RtlAllocateHeap() Address = 0x76f822c6 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll] RaiseException() Address = 0x752a9617 (filename not found) [in C:\Windows\system32\KERNELBASE.dll] CxxThrowException() Address = 0x679edbf9 (filename not found) [in C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4926_none_508ed732bcbc0e5a\MSVCR90.dll] GetOutermost() Address = 0x5ce2b1 (filename not found) [in c:\program files\steam\steamapps\common\monday night combat\binaries\win32\mnc.exe] Address = 0x59e875 (filename not found) [in c:\program files\steam\steamapps\common\monday night combat\binaries\win32\mnc.exe] GetOutermost() Address = 0x6ee18a (filename not found) [in c:\program files\steam\steamapps\common\monday night combat\binaries\win32\mnc.exe] thats the crash report.
so far I have tried Rolling back my Video card drivers, Re installed the game, verified the cache files, nothing seems to help. I am not getting any Network spikes, nor is my card running hot. this seems to be a software error. My specs are Intel Quadcore Q6600 3 gb ram Gts 450 with a gid of video memory
I was told via email to update my video card drivers. It helped for a while and it happens much less frequently now but I still get crashes. I can certainly run the game just fine but when a game ends, it crashes about 25% of the time.