This map is very peculiar. It deserves its own strategery thread. Discuss what works. Firebase locations, sniper spots, backdoor paths for sins, Chickey downing tactics, when to spawn the bots. All of that good stuff.
Firebase spots: On the annihilator On the ejector platforms in the main room You can put it on the glass in the main room. Don't know if it's any good, but just sayin'. Ain't a whole lot for snipers except the ejector platforms. Backdoors for sins: You can smokebomb from the Chickey arena to the enemy base. If you do it right you can land on the wall and then lunge to the ring above the moneyball (useful for OT). Obviously you can also smokebomb to the pipe, then to the ejector leading to the Chickey arena and from there smokebomb to the enemy base to kill bots. If you are not good at dash jumping stand on the edge and hit the corner near the ejector. Gonna see what else there is. For Chickey there isn't a whole lot to think about. Just do the same thing you do with the jackbot. Spawn all bots, escort them and then juice in the enemy base. Only played like 4 rounds there so we'll have to see how it turns out in Skillplay tonight.
on top of the arches of the funland letters is 1 of the best places to be, theres a small ledge on either side giving you cover + from there you can get on top of the towers the side arches are also good for any class with long range if the enemy is all over the chicken map is cool, you can get ontop of everything (haven't gotten uptop the chicken defense ring with gunner though ) snipers can do the side arch one, not all the way up top, but still... might be able to do the letter arch with some aid of a teammate on the jumppad from chicken to mid
OMG YOU CAN GET ON THE ROUND WHEELIE SPINNY THING!!!! (merrygoround? or that a different thing?) totally no tactical use i think, but way cool edit: youll die if you stand on the wagon/room thingys, since they go below the death line, but you can also stand on what i assume should be the beams, but your actually standing in midair, going up and down :? it could save your life as tank/assault perhaps, and provides a very long & hard backroute for assaults + a second way up to the chicken defense ring maybe other classes too, but i haven't been able to get there with others yet edit2:final tally of testing for today, gunner can get anywhere but wheelie spinny thing, tank&assault can get anywhere, support and sniper are stuck on ground, yet to try out assasin
tank, gunner & support 3-man group tank db spins to victory gunner controls tunnel w/ mortar support controls juice/anni w/ turret (very hard for anyone but a gunner to get that turret) ------------use either anni platform, or to the right of their tunnel Due to the map layout, you can't stop an assassin from destroying your base without giving up map control, imo. If you control the center, the enemy team's jackbot shouldn't make it even halfway up that tunnel.
chickey cantor paltforms are good sniper spots because you can trap the landing spot and then shoot while jumping
..Am i the only person who dislikes this map? It's interesting, it's different, and i guess it's fun but... It's just Steel Peel with a chicken and a bouncy mat.
hmm, ive sometimes had my jetpack dropping out when i try to go back from a side platform to the center, i use the ejector and then interupt it to get on top of stuff but sometimes for some reason my jetpack will drain like hell :S other then that, supports firebase anywere in the center will rape face and a sniper on the left side of the chicky platforms (enemies left) will be able to snipe into the enemy base without a problem, taking down turrets, players and bots. A frost trap on the landing zone will anout stop anything from coming after you. as assault, just keep bouncing all around the map, the mobility you have here is awesome but a single firebase will ruin your day on this map. one thing i did notice is that most pubs are worse then ever on this map =/
New maps are always like that. People need time to learn. Plus, pubs naturally have a low team cohesion unless people start talking. And because the voice chat is rubbish that rarely happens.
I just don't like how easily defended the base is. A team of 1/2 competent players should never even allow the bots to get to their money ball because of how big of a clusterf'ck the tunnel leading to the base is. I do like the mobility the map gives to every class. Now its not just the assault who can get away with ease.
Hey guys me and a friend just got done doing a write up on Uncle Tully. It has a lot of strategies and tactics. All of these are play tested and mixed with some theory crafting. Take a look and let me know what you think. http://nightmaremode.net/2011/04/29/analysis-of-monday-night-combats-uncle-tullys-funland/
I played a game last night and had 2 Supports on my team. Around the center there are 4 platforms looking across the center, each with Jump Pads that shoot you across the center to another platform. 2 of them have Ejectors. People often camp up there. Snipers, Tanks, and Assaults especially. Both of my Supports made the mistake of going up there and trying to Shotgun them (not so bad against Sniper but there is still an easier way). Please use an Air Strike on the ground below the ledges. Support truly dominates this arena. However it is extremely difficult to handle Jack Bots inside the tubes. They cant be Air Striked and they can only be attacked at close range from behind, which is impossible in most cases when a Jack Bot gets into your tube anyway. So you have no choice but to stand way back and use weaker long-range weapons and it takes all day. L. Spiro