Wow was the bouncer vs assault buff intended?

Discussion in 'Monday Night Combat PC Discussion' started by NeoCyberman, April 15, 2011.

  1. eternal

    eternal New Member

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    The problem is that it isn't a gamewide thing, it is very specific to assault. Every other class except the Support can deal with bouncers quickly and efficiently. And support doesn't have the problem of self damage from his shotgun, and typically the bouncer is going to be getting pelted by the supports turret for enough damage that the shotgun grapple will finish it off. Every other class can either 1hit kill a bouncer (sniper/gunner/assassin) or are already extremely efficient at killing bots (tank with jetgun + 8second CD on product grenade is MUCH MUCH safer, faster, efficient, and easy to do than headcrab + 3 grenade shots + grapple)
  2. DEPLOY

    DEPLOY New Member

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    FYI Gunners can't OHKO a bouncher without spending $550 on level 3 grapple, also it's impossible to hold them off with mortars as you get no spread and minigun still takes maybe a clip and a half.
  3. killien

    killien Active Member

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    Slam stuns bots, including Bouncers
  4. DEPLOY

    DEPLOY New Member

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    Slam doesn't stun for very long at level 1 so you better hope you have a slam available and a full clip and can back pedal/bunny hop.
  5. BOOM-STICK

    BOOM-STICK New Member

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    If you're a good gunner (lol) you should have all of the above.
  6. Lyrae

    Lyrae New Member

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    New strategy for Assaults facing a bouncer: "****, IT'S A BOUNCER. GET TO THE JUMP PADS!"
  7. eternal

    eternal New Member

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    FYI assault couldn't OHKO a bouncer without spending 550 on charge 3. Of course now he can't OHKO a bouncer period.
  8. Rera II

    Rera II New Member

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    Fixed that for you ;)
  9. Lyrae

    Lyrae New Member

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    How the hell did I forget how that goes? ty. :?
  10. Razor_Actual

    Razor_Actual New Member

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    I'm not going to lie, I lol'd pretty hard.
    Mainly because I've actually said something very akin to this.

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