Best class to play for high pingers

Discussion in 'Monday Night Combat PC Discussion' started by raar, April 10, 2011.

  1. raar

    raar New Member

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    As most here already know, this game uses the Unreal Engine 3.0. Although the engine is great in many regards, the netcode is essentially the same as the Unreal Engine 1. (think Unreal Tournament)

    Compared with many other FPS games I've played, the ping compensation above 50msec is not very good.

    Sniper is my favorite class to play, although i've noticed that with higher pinging servers I am really not helping my team out by playing that class. With that said, what do you all think would be the class least affected by higher pings? (say, 70-130 msec)

    I apologize if this has been brought up already, (new to the game) I did a search and did not see this specific topic addressed although did find a thread talking about how melee seemed to be more effected.
  2. vortexcontinuum

    vortexcontinuum Active Member

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    Charge + Jetgun Tank
    Gunner
    Midfield Support

    These all seem to work for me, and I usually play on 90+ ping.
  3. Vlane

    Vlane New Member

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    Assault. Easy to play anyway.
  4. DelBoy

    DelBoy New Member

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    Assassin relies on grapple in crucial situations, and Assault is a very skill-activation oriented class, so those are the two classes that I would not suggest for (extremely) high pingers.

    I play at 300+ ping (not that I choose to, mind you :lol: ) and still manage to fare well with Sniper and the two heavy classes. Support is great because in order to be effective with your weapons, you need to be close up, giving you a huge hitbox anyways.
  5. raar

    raar New Member

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    Ok, thanks for the help everyone. Seems I'll try the support, assault and the heavy classes more and figure out which I enjoy the most.
  6. vortexcontinuum

    vortexcontinuum Active Member

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    Assault is bad for me. The Charge 2 will never do damage or knockback, the bomb takes forever to activate, and direct hits with the grenade launcher disappear.
  7. zarakon

    zarakon Active Member

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    In my experience, high ping affects 2 things the most:

    1. Any melee-range interactions. Grapples, charges, assassin lunge

    2. Projectile weapons. Things like the grenade launcher, mortar, and shurikens will all have some delay in firing


    So I was actually gonna say sniper.. Support would be a good choice too
  8. Vlane

    Vlane New Member

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    You guys apparently believe he has a ping of 300+ or something like that.
    He said 70-130 (not a lot by the way).
  9. iammclovin117

    iammclovin117 Active Member

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    I run support, And i have 1-2 people on at my house at one time with 81.3 KB/s download.
  10. PKC

    PKC New Member

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    70-130 is hardly high but I chose support in beta on 270 ping servers as it was the most manageable re latency.
  11. Tigerhawk71

    Tigerhawk71 Member

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    If you're playing with over 150ms latency, Support. If you keep your movement erratic enough and keep that turret in good shape, they're a manageable class. Plus you can heal a player with lower latency without it doing anything negative for thier performance. The turret isn't modified by your latency so you can keep up an effective presence despite the delays.

    Anything sub 100 if you're holding that latency steady then you can prettymuch play anything. If you die for something you blame lag for, you're blaming 1/10th of a second or less on your death.
  12. raar

    raar New Member

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    On higher ping servers, I've been playing mostly Assault and Support lately. Thanks for the help. =)

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