[Assault] Fixing the bomb

Discussion in 'Monday Night Combat PC Feedback and Issues' started by DehydratedWater, March 30, 2011.

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How should bomb be fixed?

  1. Revert it back to how it was?

    0 vote(s)
    0.0%
  2. Leave it as it is?

    12 vote(s)
    66.7%
  3. Only allow it to recharge halfway while deployed?

    2 vote(s)
    11.1%
  4. Allow it to recharge fully while deployed, but at a decreased rate?

    4 vote(s)
    22.2%
  1. DehydratedWater

    DehydratedWater New Member

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    Pretty straightforward. What do you think and why?
  2. DeadStretch

    DeadStretch Post Master General

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    Um didn't they just fix it with the recent patch? QQ much?
  3. DehydratedWater

    DehydratedWater New Member

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    There was a recent patch? what?

    BRBCHECKINGSTEAM

    EDIT:

    No it still doesn't recharge while in play.
  4. Nerfed

    Nerfed New Member

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    There is a difference between kiddies who cry because they can't handle change, and actual, deserving negative criticism for a hurried/bad/uncreative failnerf.

    The bomb doesn't need shenanigans like this. All it really needs is a nerf to it's radius at lv3. As it was before the patch, and still is, the radius is gigantic. All you have to do is throw a bomb somewhere in the general direction of your target, within a 5 light-year radius, and there you go, free 300 damage.

    Revert the changes, or at least let the bomb recharge partially, and just reduce the radius at lv3. Maybe only have the damage go up with the lv2 -> lv3 upgrade. And just maybe, have the radius halfway between the lv2 and current lv3 radius.

    If people still cry then, just slow down the recharge.
  5. eternal

    eternal New Member

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    @Nerfed or reduce the force on it so it doesn't knock people back quite as far at level 3. And is more like it is at level 2.
  6. Mail

    Mail New Member

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    Or just have it have an exponential damage falloff based on how far you are from the centre of the bomb. Being on the very edge does much less damage than being perhaps a meter more in, like the assault rifle. Would make a focus on throwing it accurately, while keeping assaults from one hit killing any light class in a 40 meter radius of his bomb throw. Little to no change in damage if you can throw it accurately or place it well enough that the enemy will be somewhat nearer the inner parts of the bomb radius when you detonate it. Have it charge to halfway when deployed, to allow for area denial; make the bomb destructible using flak, product grenades, air strikes, and other such things that set off ice traps.

    Instant crowd pleaser.
  7. hostileparadox

    hostileparadox Well-Known Member

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    Something along these lines would be nice. I hate having one foot inside the LARGE invisible blast radius, taking full damage, burning and still flung like a rag doll like I was in the middle of an atomic bomb blast :roll:

    If they cannot do something like this, then leave as is.

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