Maps/Pros - Which is easier to make?

Discussion in 'Monday Night Combat 360 Wishlist' started by Polynomial, August 15, 2010.

  1. Polynomial

    Polynomial Moderator Alumni

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    I think the most obvious DLC would be maps and pros, but which is easier to make from Uber's point of view?
  2. cazoofoo

    cazoofoo New Member

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    It's more than likely maps, Pro's take forever to balance and create a useful and cool character, I mean seriously what other types of class that fill a niche can you foresee?

    Whereas maps there is a endless possibility of shapes and combinations and locations... and they are quit easy to balance just keep it symmetrical and give each class a good habitat. (sniper spots, tight locations for tank e.t.c)
  3. Zenith94x

    Zenith94x New Member

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    It would cool if they had a game mode/map pack that included a new game mode that had 4 maps just for that game mode.
  4. Polynomial

    Polynomial Moderator Alumni

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    I really don't want to split up the matchmaking. Uber worked on Demigod. There was like 5 games modes. The only mode played was Conquest. I really like crossfire. More maps would be great. I wonder if you can create moving maps?

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