I've been going with Armor/Accuracy/Clip Size so I outdo any other gunner if we get in a deploy face off. But Clip Size seems a bit redundant. Maybe health regen? What are your thoughts?
I use Armor/Clip Size/Rof. I don't get into Gunner versus Gunner often, but if they haven't been shooting me for more than half a second, I can usually take them down. I think I can attribute this to the skill progression I use: Slam and Passive, then Passive again so I can get a dual minigun as soon as possible. The Dual mini really helps with everything, since I am a minigun centric gunner: no mortar, really. Higher RoF, I think increased mag size... what's not to love?
This sounds pretty good, actually. The Bronze health regen wasn't really helping in the few test games I just played. And the Mortar is great for taking out turrets. The rate of fire would really help the mortar be useful. I took of Clip Size and really missed it because he gets so much of a boost from of it.
Gold: Armor-Needed you are such a target deploying and you need to deploy Silver: Rate of Fire-Deploy and drop the bullets quick, plus it helps your Mortar with turrets Bronze: Accuracy-Not a lot of people get close to the Gunner, plus when you deploy you need that to hit them Generally I find Reload useless since it will always take a while and... Clip you already have clip larger clips might make you cocky Health Regen heck no matter what it takes a while to reload, use that time to heal.
From tlbww's thread on Endorsements for Sniper and Gunner. With me, the Bronze endorsement is usually a throwaway slot.