Game theory says we shouldn't earn money while juiced.

Discussion in 'Monday Night Combat 360 General Discussion' started by Pothocket, March 19, 2011.

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  1. Pothocket

    Pothocket New Member

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    Juice is meant to be a reward that's earned, either by staying alive long enough to build it up or by spending earned money on it. Either way, the player earns it. The player is rewarded for his/her efforts by easily being able to push through enemy lines. But still being able to earn money while juiced is like getting a 2nd reward on top of being able to push through. In effect, this extra money negates any/most of the cost/risk that went into earning the juice in the first place. Its the very definition of being able to eat your cake and have it too.

    I know how this is going to sound, and I'm sorry but, its just the way it is so there's no point in arguing about it. You either get it or you don't. You don't need to look any further than the "tactic" of juice chaining, which directly exploits the broken rules governing how juice is earned and used, to know I'm right. What I'm saying here, in case you're not getting the point of all this: I don't care what you think, juice chaining is an exploit

    Juice chaining is a symptom telling us that the rules are not perfect. The only cure is amputation. Stop the player from earning any money while juiced. Sure, it'll screw up the leader-board but what's more important, gameplay or scoring the gameplay?
  2. OfficerFuttBuck

    OfficerFuttBuck Active Member

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    Being bad is an exploit.
  3. Totally Not Grec

    Totally Not Grec New Member

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    You think Uber didn't playtest their game or anything? It was obviously intended.
  4. StarPilot87

    StarPilot87 New Member

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    1. If this does happen, at least allow Juiced players who taunt get their cash. It's pretty much the only way to afford to put a level 3 RockIt on each turret nub in Survivitol arena before round 50.

    2. Juice isn't that hard to counter if you know what you're doing, especially if you're playing Tank. It all boils down to grapples and ringouts.

    3. Juice chaining was an "exploit" until the cooldown timers were added to the Juice machines, though personally I think 60 seconds is a bit long. Then again, I love ending an opponent's Juice chain by simply ringing them out.
  5. Pothocket

    Pothocket New Member

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    Its also obvious that the 1st update we got put cooldown timers on juice machines because obviously Uber wanted to slow down juice chaining. Obviously.

    Its also just as obvious that the cool down timers do nothing to prevent a single player from juice chaining.

    Another obvious thing I've noted is that it only take a single juice chainer to ruin the game for the other 11 players.

    Well yeah, blitz is blitz. This just concerns balance in crossfire.
  6. ExT Insanity

    ExT Insanity New Member

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  7. Pothocket

    Pothocket New Member

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    Is this a joke or an insult or...both? If you're going to contribute nothing than at least do a better job of contributing nothing. Be a shame to get banned by overzealous mods for a half hearted troll attempt.

    ExT Insanity, you should know what I'm talking about here. Last time you lost to us, wasn't that still a fun game because my team wasn't juice chaining? I mean, if we exploited it woulda been a shallow victory. Where's the fun in that?
  8. ExT Insanity

    ExT Insanity New Member

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    To be honest, I don't remember playing you. I just quoted Futtbuck because I though it was humerous ;)
  9. Pothocket

    Pothocket New Member

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    Than I apologize. Our game this week stood out because I didn't get much MNC in and it was a pretty good match.

    Spunky Cola, you had chronicler and ipauly (?, I don't know spelling or who your friends are) and we were the veni,vidi,vici guys. We spent most our time defending but were able to push back and get your ball down shortly before overtime but didn't win it till after O/T.
  10. vortexcontinuum

    vortexcontinuum Active Member

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    If only one person is juicing you shouldn't have any problem with it.

    Unless it's an Assault.
  11. Wandrian Wvlf

    Wandrian Wvlf New Member

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    It sounds fair, but it'd hurt the three people not named Grindout that still play Blitz mode. Otherwise I think it's a fair idea.
  12. Edward Coug

    Edward Coug New Member

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    Who is this Game Theory dude and why does he want to ruin this game?
  13. kckzi

    kckzi New Member

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    Being bad is pathetic.
  14. BroTranquilty

    BroTranquilty New Member

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    Well, Street Fighter doesn't let you earn more super meter for damage you earn with a super, or ultra. Soo... makes sense.

    Yet, I think you should simply have to pay what you earn for a pro/turret kill while juiced. You get 25 for a pro kill, you pay 25 for a pro kill. You get 35 for a turret kill, you pay 35 for a turret kill. This way, you earn no money for spammed kills while juice, just bots and taunts only.

    Makes sense for it to be a sports game rule, something along the lines of penalties for unsportsmanlike conduct. Gameplay-wise, it makes juice chaining less "cruise control for stat boosting" and more "only when necesary" since you don't profit as much.

    Anywho, juice price could also be higher or cooldown be longer. I don't personally have a problem with defeating juicers, but it gives a better chance to a team of a lower skill gap (also, I play more solo recently, so it gives ME more of a chance since I can't prevent every gaddamn assault's juice chain solo while my team feeds him 3 all-time-greats).
  15. Mellowbusiness

    Mellowbusiness New Member

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    i still think juice machines should increase in price everytime you buy them and juice machines should be disabled during overtime.

    I hate it when i brutally stomp a team and then lose because they just keep buying juice.
  16. L3G3ND 09

    L3G3ND 09 New Member

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    Well the Assaults job normally in a game is to pro kill because simply, that is what he is best at, he is meant to push pros back and control an area of the map by pushing the pros away. So when you say its gonna cost money for each kill this is only going to damage the balance of the game for the pro killer classes because that is their job. If someone has to push the pros back you can't make it cost them more money when they've done their job enough to earn it.

    Not tryin to be a **** just givin my 2 cents.
  17. Metallic Rage

    Metallic Rage New Member

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    Increasing price for it is an interesting idea. Would the juice machine itself increase from say 500 -> 600 -> 700 on a scale like that or do you think having it increase for that individual person buying it so as not to penalize others who haven't used it. Interesting idea though i have no problem with people juicing except when playing with a bunch of people i don't know.
  18. xknight2099

    xknight2099 Member

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    Maybe they should just eliminate juice buying in crossfire.
  19. vortexcontinuum

    vortexcontinuum Active Member

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    One option, but I find it leads to extreme turtling. You need those juice machines to break the stalemate when you are playing against a strong team and nothing ever moves because both bases are turret nests.
  20. BroTranquilty

    BroTranquilty New Member

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    ANY class that juice chains off the machines, does so by farming kills. When you are juiced, your class BECOMES a turret and pro killer. Assault, gunner, assassin, sniper, support, tank...

    Removing kill bonuses from enemies and turrets affects EVERY class's ability to juice chain.

    Also, you are saying the assault does NOT need a nerf???

    This idea is simply to make people profit less from juice, with ANY class. You get some money during juice, from a taunt or from bots if you like. You simply don't get $500 from 4 enemies and 3 turrets anymore, so you can wash-rinse-repeat-win.
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