Most Overpowerd class (Post DLC)

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by An Artic Fox, December 3, 2010.

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Most Over Powerd Class

  1. Assault

    95 vote(s)
    39.9%
  2. Assassin

    30 vote(s)
    12.6%
  3. Support

    9 vote(s)
    3.8%
  4. Tank

    10 vote(s)
    4.2%
  5. Sniper

    28 vote(s)
    11.8%
  6. Gunner

    15 vote(s)
    6.3%
  7. None

    51 vote(s)
    21.4%
  1. TOM12121112

    TOM12121112 New Member

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    says the assault
  2. Randomdude02

    Randomdude02 Member

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    Obvious troll is obvious.
  3. [V]iVergil zZ

    [V]iVergil zZ New Member

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    You have all what you need with all classes to beat an assault, except the sniper just because of the fly skill that breaks the freezing trap.
    Every class can beat an assault if well used.
  4. hostileparadox

    hostileparadox Well-Known Member

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    Fixed that for ya ;)

    The bomb is too powerful as it is. It has a massive blast radius, sets people on fire, flings them far no matter if it's just your foot inside the blast radius, if stuck to somebody their dead, they regenerate quickly, and you can have one ready while another is out. :roll:

    I've also heard suggested that charge should deplete his fly skill, seeing as how he is using his jets to do it, it makes sense.
  5. [V]iVergil zZ

    [V]iVergil zZ New Member

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    I agree with the bomb, its a little op especially for the cd, but it can be avoided.
  6. Organous

    Organous Member

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    I really wonder what would happen if the Assault's bomb took as long a time to recharge as it does to automatically detonate.
  7. [V]iVergil zZ

    [V]iVergil zZ New Member

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    I think that it can just be fixed by making it starts to recharge when explodes instead of when you launch it.
  8. Camjo-Z

    Camjo-Z New Member

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    Okay, I haven't posted here before so I'll just give my opinions of the classes currently:

    Assault: Pretty fair. Both of his guns are pretty balanced, and although his grenades can be cheap, the loud noise they give off makes it easy to tell where they are, and if one is thrown at you they're also easy to run away from. His charge can also be annoying, but other than that, he's good.

    Gunner: His minigun and mortar blaster seem a little overpowered, but his huge girth makes up for it with its easy snipability. His grapple is utterly useless though. If someone's in close range, you're better off shooting them or slamming them. It really should be replaced with something more useful.

    Tank: By far the most underpowered class. Though his sniper rifle-lite is excellent, the flame gun leaves a lot to be desired. It's great for taking out bots with the spin, but against pros (except the assassin, of course) the uses are limited. Tank is easy to see coming and he's usually picked off at long range, plus the lasting-fire damage is so laughable, I can count on one hand the number of times I've been killed by it, and I've been playing since the game came out. Up the lasting-fire damage for Tank, plz.

    Assassin: Assassin is pretty balanced overall. Easy to get kills with if you're good, but also easily killed. My only complaint is that she has no easy way to get rid of turrets like the other classes do (unless she's juiced.) Maybe you could make her shurikens do a bit more damage to turrets?

    Sniper: If you're using the sniper rifle with this guy, then you'd better be shooting at a deployed Gunner or a Tank, because the SMG is the way to go. Most matches I play these days consist of me spraying the battlefield with traps, bullets, and most importantly, flak grenades, getting assists all the while. And of course, this is offset by the fact that he's easily slayed and his bot-killing capacity is weak. Probably the most balanced class.

    Support: The most overpowered class, period. He has so many cheap ways to kill you it's not even fair. Here's a common scenario: You come across a Support and his Firebase on the battlefield and there's little sign of him leaving. He's killing all your bots, so what do you do? Attack him from a distance, and he's likely to just hide behind his Firebase, healing and being healed all the while. And there's no point in getting close, because Airstrikes will kill you in one hit, the shotgun will kill you in about two hits, the Firebase will keep shooting you the whole time, and the Support is still getting healed by his turret! And even when he doesn't have a Firebase nearby, his shotgun and airstrikes are still a formidable force. The shotgun really needs a nerfing, or lower the Firebase damage, or SOMETHING. At least the Engineer has weak weapons and has to have two separate buildings to shoot and heal with.
  9. x Zatchmo

    x Zatchmo New Member

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    :eek:
  10. Camjo-Z

    Camjo-Z New Member

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    When did I say the Assault was easily killed? That part was from my Assassin description.
  11. DeadStretch

    DeadStretch Post Master General

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    I just scanned through and see that and realized you don't really know what you are saying.
  12. Camjo-Z

    Camjo-Z New Member

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    I may have exaggerated a little about his flame gun... :? My complaint about the weak fire damage still stands though.
  13. Randomdude02

    Randomdude02 Member

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    Fair. Not so much. The two things you listed is why he's commonly claimed to be overpowered, or at least, the most overpowered.

    Pretty much? I like all his skills, but what I like more is the fact that you don't need them. More money for juice/turrets/hazards.

    Most balanced, despite your claims to the contrary. Nothing underpowered, or overpowered about him. Any complaints are negated by him being a bearded target for people to shoot at, and slow as hell to boot.

    I don't think the fire is supposed to kill, nor should it be used. I like it as is: A way to deny pros their health regeneration for a longer period of time. Any more and it would be a bit too much.

    I don't see how you can say that the Rail Gun is excellent, but still say he gets picked off at long range. You got that backwards. HE picks off people at long range. It's once they get a bit too close that he's in trouble, and that's his ONLY weak spot besides across the map vs a Sniper.

    False. Balanced? About as much as any other kills. Easy to get kills with? Not even if you're good. Only if the enemy team is bad. She can get rid of turrents as well as, if not better than, anyone else without juice. Rebound Shuriken at angles on some maps, not to mention both her weapons out damage the Support's Heal/Hurt Gun. Her Smokebomb stuns turrents, letting her take 'em out no problem. Get a few Gremlins with you, and they're gone the first 30 seconds of the game.

    You've never played against a good Sniper, I take it? Just because you can't aim, doesn't mean they can't. I've had some people give me nightmares by actually, y'know, sniping, as a Sniper. If they're good, anyway. They're one of the best at bot control and destroying. They can throw down ice traps to stun an entire wave, and kill them all in under three seconds, while gaining juice from the safety of their base.

    I'm sorry dude, but for someone who's been playing since release, you seem to have a lot of things out of perspective.

    Now, assuming a Support actually buys Lv 3 Firebase and Lv 2 Hack early enough to be a hassle, it's still not a problem. He get's healed, not overhealed, by his Firebase. Even then, ignore him, kill the Firebase. The only class that can't with ease is an Assault. Even then, he can usually sever them with a bomb. Airstrikes are by no means overpowered. They take three seconds to activate, giving you time to get to safety, even if stuck. Even if one hits you, he can't use it again for about thirty seconds (with Gold Skill), a lifetime (sometimes literally) in this game. Now, I DO say the Shotgun and Firebase could use a fix. But, with that being ALL he's got going for him by himself, he needs them. No money for healing, no point in building turrets. What else does he got?

    Overall, he's only a threat if he gets close, or if he gets the drop on you. If that happens to you by the LEAST mobile class in the entire game, it's your own fault, and just sucks to be you.
  14. Camjo-Z

    Camjo-Z New Member

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    I disagree with your Sniper argument; you can get plenty of kills by sniping, but when you can take out multiple turrets by flak grenading while getting enemy pros to back away from the glowing ball of pain, it seems like a waste to stand around guarding one area instead of taking a defensive and offensive stance simultaneously.

    Your other points seem pretty valid though, so I guess I'll try some new tactics.
  15. Jraw20

    Jraw20 New Member

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    Um. No. If you can't aim well enough to use the Sniper Rifle, then you shouldn't be Sniping. I have over 6000 sniper rifle kills, with less than 1000 SMG kills. 75% of my SMG kills are while juiced at that. Yes, the SMG does sick damage, but you are a frail little guy with less armor than the other classes with bigger guns. So Sniping from afar is the best way to take people out. Headshots are almost an instant kill for every class(Before someone says "The tank can survive one, and so can a Gunner with gold armor and overshield!", notice I said 'almost'). His bot slaying ability is one of the best, rivaled only by the Assassin and the Tank's Death Blossom. Feel free to check out some of my videos for sniper game play. Link to my channel is on the bottom of my sig.
  16. Liefglinde

    Liefglinde New Member

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    Just wanted to point out that the shuriken launcher does not out damage the Support's H/H gun on Rockits, Lazers, or Shaveices regardless of the Supports RoF endorsement (without juice, of course). I don't know about Long Shots. The shuriken launcher can, however, out damage the H/H gun on a Firebase.
  17. Randomdude02

    Randomdude02 Member

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    Really? I could've sworn that her Shuriken Launcher out damaged the H/H Gun. Huh. Oh well.
  18. wazupwiop

    wazupwiop New Member

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    With cloak 3 it does.
  19. just here 4 the poll

    just here 4 the poll New Member

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    I voted Assault. I don't know why. :?
  20. Randomdude02

    Randomdude02 Member

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    Because you're a racist.

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