when the support juices and his HH gun goes into overdrive as far as damage goes, does the same go for healing? I mean, can i heal at the rate that I damage while juiced? Just wondering since in some defensive cases i would find it easier to "juice heal" a precious level 3 rocket turret while juiced assassin is trying to take it down. It's just a matter of my own response time. Sometimes I'm running around all over the place and see the ninjer just in time to try to "juice heal' the turret, but I cant tell if the juice actually applies to the rate of the HH gun. If it doesn't help much, then I'll obviously have to abandon that defensive strategy altogether.
Does it really? Occasionally when juicing I'll find that I'm closer to an injured teammate than an enemy so I'll heal them. It honestly seems like the healing is at the exact same rate as when I'm not juiced.
I could do some testing sometime. It looked better to me. After all, juice will ramp up RoF regardless of endorsements.
Oh, well then that actually makes sense. I sometimes run a Support class with no RoF, and even while juiced trying to take down a moneyball with the shotgun is a nightmare. If RoF is only slightly increased when juiced, then it would make sense that the healing boost isn't very noticeable at all.
If there is an increase to the heal rate during juice, and I am not convinced there is, it is a significantly smaller increase than the hurt rate during juice.
If you juice heal something it should be invincible to anything while you're beaming it (save sniper headshot/back grapple IF it would do enough damage anyway)
The (SLIGHT) increase isn't worth it defensively, you won't save a turrent from a juiced attacker, so don't waste your precious juice trying to heal something. Instead, if you need it defensively, use your shotgun to stop the intruder and/or grapple that bish from destroying your rockit3 or shaved3 (all other turrets are practically unsaveable unless you have additional help or +luck).