Big Bomb Bot - self destructs for nuke-sized explosion, commander-sized if hit - https://github.com/JustinLove/baboom - https://wondible.com/pa/baboom_v0.9.0.zip - PAMM Changes ## 0.9.0 - Change base to ex1 bomb bot, esp for Custom58 - Update unit list ## 0.8.0 - Update unit list for new commanders circa 105067 ## 0.7.0 - Restore fallback icons Composable Unit Mods This is also a test-bed for composable units mods. Serveral problems have been solved and the last is tractable: - `unit_list.json`: Scratched. We can calculate buildable lists but the server does not accept the build commands. Theoretically solvable with run-time mod creation.
Cool mod! I played a big ffa with it, worked fine. Installed it with PAMM fine as well. The only thing is that launching them with unit cannons is kind of like really cheap nukes if the other person doesnt have umbrellas. It would be cool if you could scale the graphic to be 3-5 times as big.
BaBoomo 0.2.0 - Fix up the unit types, which never got proper attention - Remove local build bar update - Depends on HodgePodge
BaBoom 0.3.0 - Using it's own strategic icon id, counting on Icon Reloader to map one for it. - Remove note about fixed build bar location since HodgePodge is dynamic.