[CLIENT] Galactic War Overhaul

Discussion in 'Released Mods' started by Quitch, March 13, 2017.

  1. cmaxhat

    cmaxhat New Member

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    So I have to play only the standard loadouts ? Yours are much better.
  2. Quitch

    Quitch Post Master General

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    Until the fix is live, yes. Sorry about that. The fix has been released but will be waiting on PA Inc performing a refresh of Community Mods, which their recent Steam announcement said they do roughly once a day.
    cmaxhat likes this.
  3. Quitch

    Quitch Post Master General

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    I see the latest version in Community Mods now.
  4. Quitch

    Quitch Post Master General

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    Version 5.25.0 - 2021-11-21

    Added
    • New tech cards:
      • Sub Commander Duplication Tech
      • Sub Commander Fabber Tech
      • Sub Commander Tactics Tech
    Fixed
    • Inventory tooltips clashing with system tooltips when four techs were displayed
  5. Quitch

    Quitch Post Master General

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    I wanted to add another feature to this version where Foundation worlds would feature more water, to play into their naval leanings. Unfortunately there seem to be performance issues with the AI around islands, so I have removed it for now.
  6. Quitch

    Quitch Post Master General

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    Version 5.26.0 - 2021-12-05

    Added
    • Icons for upgrade cards to differentiate them from other cards
  7. Quitch

    Quitch Post Master General

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    Version 5.26.1 - 2021-12-08

    Fixed
    • Foundation AI buffs treating naval factories as mobile units
  8. xxmickepxx

    xxmickepxx New Member

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    may be a wierd question but how do i unlock the other loudouts commanders have played a couple of games but havent got any new yet atleast
  9. Quitch

    Quitch Post Master General

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    Version 5.27.0 - 2021-12-23

    Changed
    • Galactic War setup is much more responsive as the galaxy is now only generated once you click "Go To War" and not every time you change a setting
    • Buffed Catalyst Upgrade Tech
    • Removed Tougher Commanders option from setup as this is now integrated into the AI buffs system
    Fixed
    • Selection icon not being removed from the system the player started at
    • Structure Armor Tech not including the Halley in its tooltip
    • Orbital Engine Tech tooltip including structures
    • Bot Combat Tech health and speed bonuses not being applied to the Gil-E
    • Complete Bot Tech tooltip not listing the Stinger or Gil-E
    • Complete Orbital Tech tooltip not listing the ARKYD
    • Stinger Upgrade tooltip
    • Tooltips for Vehicle Factory and Advanced Vehicle Factory being reversed
    Last edited: December 24, 2021
    mjshorty likes this.
  10. mjshorty

    mjshorty Well-Known Member

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    YES!
  11. Quitch

    Quitch Post Master General

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    Version 5.28.0 - 2022-04-16

    Added
    • The system intelligence panel displays a card you are guaranteed to get offered if you conquer the system
    • Zoom level fix on war commencement from Bigger Galactic War
    Changed
    • Increased chance of bounty mode for Bronze difficulty and higher
    • Increased chance of land anywhere for all difficulties
    • Buffed the following cards:
      • Barracuda Upgrade Tech
      • Catalyst Upgrade Tech
      • Firefly Upgrade Tech
      • Halley Upgrade Tech
      • Helios Upgrade Tech
      • Kraken Upgrade Tech
      • Nuclear Missile Launcher Upgrade Tech
      • Skitter Upgrade Tech
      • Spark Upgrade Tech
      • Unit Cannon Upgrade Tech
    • Changed the following cards:
      • Jig Upgrade Tech
      • Narwhal Upgrade Tech
      • Omega Upgrade Tech
      • Squall Upgrade Tech
    • Modified the implementation of Bluehawk Upgrade Tech to allow for independent targeting
    • Nerfed Atlas Upgrade Tech
    • All loadouts start with the ARKYD
    • Upgrades which require another unit now add that unit to your inventory
    • Allow Nomad loadout units to be pushed
    • AIs won't build land titans due to pathing issues
    • Commanders assigned colour by faction in order of spawn to improve visual clarity
    • Defense Fabrication Tech doesn't reduce the cost of the anti-nuke missiles
    Fixed
    • Errors in tech card tooltips
    • Workers always receive at least one extra commander if a system should have minions
    • Removed references to an unused Helios weapon
    • Hotfix for old versions being unnecessarily applied on the start of a new war
    • Rapid Deployment Commander not changing the behaviour of the Advanced Naval Fabricator
    • Stinger Upgrade Tech
    • Slammer torpedo is buffed by bot buffs not structure buffs
    • Defense Tech Commander not reducing cost of Umbrellas
    • Omega Upgrade Tech being tied to ownership of irrelevant units
    • Improved Energy Weapons never being dealt
    Known Issues
    • More Pew Pew will cause some units modified by tech card to show incorrect stats and range circles.
    • Selection and combat grouping mods e.g. Air Scout Select, can cause the AI to use these units incorrectly.
    • Modifiers are not applied to weapons and ammo not in use in the base game e.g. Skitter ammo
  12. Quitch

    Quitch Post Master General

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    Version 5.29.0 - 2022-05-02

    Added
    • Beginner difficulty below Casual
    Changed
    • Sub Commander Tactics Tech improves non-Queller Sub Commander eco wastage handling
    • Reduced the number of fabbers each difficulty may use when TITANS or Penchant AI is in use
    • Platinum gains slightly less eco as you get deeper into the galaxy
    • Queller updated to version 5.20-beta
    • Queller Sub Commanders use the Q-Silver brain instead of Q-Gold
    • Sub Commander Tactics Tech upgrades Queller Sub Commanders from Q-Silver to Q-Gold
    Fixed
    • Jig still being counted as a storage unit for the purpose of tooltips
    • Queller AI being selectable if you weren't running TITANS
  13. mjshorty

    mjshorty Well-Known Member

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    Should add Lobotomized next.
  14. Quitch

    Quitch Post Master General

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    That's already the name GW-Custom uses for the personality tag Beginner uses.
  15. Quitch

    Quitch Post Master General

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    Version 5.29.1 - 2022-05-07

    Fixed
    • CEO Commander not being able to build Colonels
  16. Quitch

    Quitch Post Master General

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    Version 5.30.0 - 2022-06-01

    Changed
    • Beginner loadout victory icon
    Fixed
    • Paratrooper loadout missing units from Unit Cannon after player gained tech (with thanks to Zarc for the report)
    • AI missing some units that Paratrooper makes available in the Unit Cannon
  17. Quitch

    Quitch Post Master General

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    Version 5.31.0 - 2022-06-05

    Changed
    • Intelligence Fabrication Tech now applies to Teleporters
    • Queller no longer modifies its teching time in accordance with the econ rate modifier
    • Meta penchant reflects changes to meta
    • Updated faction tooltip to reflect Cluster being unable to build Angels and Colonels
    • Queller AI updated to v5.20.0
    Fixed
    • Base game error where Intelligence Fabrication Tech didn't reduce its chance of being dealt in larger galaxies
    • Intelligence Fabrication Tech tooltip displaying the wrong units (thanks to Lula Mae for the report)
  18. Quitch

    Quitch Post Master General

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    Version 5.32.0 - 2022-06-09

    Changed
    • Queller AI updated to v5.21.0
  19. Quitch

    Quitch Post Master General

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    Version 5.33.0 - 2022-06-10

    Changed
    • Spinner Upgrade Tech changes targeting instead of rate of fire
    Fixed
    • Skitter weapon not receiving correct stats or buffs
    • Firefly weapon not receiving correct stats or buffs
  20. Quitch

    Quitch Post Master General

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    Version 5.34.0 - 2022-06-11

    Changed
    • Enemy Queller AIs use different behaviours for each faction
    • Queller AI uses some of its FFA behaviour for FFAs
    • Queller AI updated to v5.22.0
    Fixed
    • Don't deal Sub Commander Fabber Tech if the AI is Queller
    Last edited: June 11, 2022

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