[CLIENT] Galactic War Overhaul

Discussion in 'Released Mods' started by Quitch, March 13, 2017.

  1. Quitch

    Quitch Post Master General

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    Version 5.2.5 - 2021-05-29

    Change
    • Orca Upgrade Tech only applies to the destroyer's surface weapon
    • Kraken Upgrade Tech only applies to the advanced submarine's surface weapon
    Fixed
    • Advanced Energy Plant Upgrade Tech description
    • Ares Upgrade Tech not utilising its full range
    • Jig Upgrade Tech not doing what it said it did
    • Hoarder Commander wiping out its own inventory when returning to the galaxy map
  2. Quitch

    Quitch Post Master General

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    Version 5.3.0 - 2021-05-30

    Added
    • New "wipe" op that cards can use to remove text from a string
    Change
    • Buffed the following upgrade techs:
      • Commander
      • Energy Storage
      • Firefly
      • Metal Storage
      • Skitter
      • Spinner
      • Stryker
    • When Queller AI is enabled Sub Commanders use the Q-Gold brain rather than Q-Uber
    • Overhauled the threat ratings in the intelligence panel to smooth their progression
    • Updated AI Bugfixes and Enhancements to v2.6.0
    • Updated Queller AI to v5.14.0
    Fixed
    • Pelican Upgrade Tech compatible with the Nomad Commander
    • Possible fix for issues where JUMP and FIGHT would not appear
  3. Quitch

    Quitch Post Master General

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    Version 5.3.1 - 2021-06-01

    Fixed
    • Queller AI not doing anything after spawning
    • Removed unused files from Queller AI to reduce mod size
  4. Quitch

    Quitch Post Master General

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    Version 5.3.2 - 2021-06-01

    Fixed
    • General Commander data bank reduction not being applied
  5. Quitch

    Quitch Post Master General

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    Version 5.4.0 - 2021-06-02

    Change
    • Inquisitor Nemicus focuses on naval and air forces
    • Foundation's home system has been redesigned to increase the water presence
    • The Cluster's home system's third planet is now a starting planet
    • Increased the number of spawns in the Cluster home system
    Fixed
    • Jig Upgrade Tech still being disabled
    • Some bosses using suboptimal eco handling settings
  6. Quitch

    Quitch Post Master General

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    Version 5.4.1 - 2021-06-03

    Fixed
    • Firefly Upgrade Tech not applying one of its effects
    • Solar Array Upgrade Tech tied to a valid sound effect
    • Solar Array Upgrade Tech causing the game to hang when entering battle against The Guardians
  7. Quitch

    Quitch Post Master General

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    Version 5.5.0 - 2021-06-04

    Change
    • Bosses more closely aligned to the faction personality
  8. Quitch

    Quitch Post Master General

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    Version 5.5.1 - 2021-06-07

    Fixed
    • Tooltips for planets with a water height but no water depth
    • Leviathan Upgrade Tech not applying its changes
  9. xavieraiden

    xavieraiden New Member

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    Having an issue where as soon as i install the mod, i'm unable to move through the systems. Like i click on the system and the button to move to it doesn't show up. I'm new to this game in general so if you need logs or something just tell me where to get them.

    Edit: Just want to say that i don't have any other mods enabled. I have also reinstalled the game and deleted save files but that didn't help.
    Quitch likes this.
  10. lulamae

    lulamae Planetary Moderator

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    There's a chance that the button is just very slow to appear. Just in case, check out
    UI is Slow: https://support.planetaryannihilation.com/kb/faq.php?id=48
    Quitch likes this.
  11. xavieraiden

    xavieraiden New Member

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    Thanks for the reply, I only have one GPU and it's drivers are up to date, the reason i'm posting this here is that the issue only pops up when using the mod. I also selected a system and waited a good couple of minutes but the button to move to it never showed up.
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  12. lulamae

    lulamae Planetary Moderator

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    In the even that the mod files got corrupted, clear your download cache - https://support.planetaryannihilation.com/kb/faq.php?id=194
    This will force a fresh download of any mods.
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  13. xavieraiden

    xavieraiden New Member

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    Sorry for the late response, I've just tried this and it doesn't seem to have worked.
    Quitch likes this.
  14. Quitch

    Quitch Post Master General

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    Version 5.5.2 - 2021-06-08

    Fixed
    • Issues with UI elements not correctly updating or displaying at all
  15. Quitch

    Quitch Post Master General

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    Version 5.5.3 - 2021-06-08

    Fixed
    • Bug in tooltips preventing you moving to systems with a particular configuration
  16. xavieraiden

    xavieraiden New Member

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    New update to mod has fixed the issue, thanks!
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  17. Quitch

    Quitch Post Master General

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    Version 5.6.0 - 2021-06-20

    Added
    • Sub Commanders and The Guardians now support every tech and loadout the AI engine is able to
    Change
    • Chance of being dealt Bot Anti-Air Tech is higher if you don't have other forms of mobile anti-air
    • Updated AI Bugfixes and Enhancements to v2.7.0
    • Defense Tech Commander no longer gives Radar to the commander
    • TITANS AI only builds anti-air when the enemy has air
    • TITANS AI will build the Hermes Space Probe on single planet systems
    • Vehicle Factory Upgrade Tech uses a picture of vehicle factory
    Fixed
    • Sub Commanders incorrectly being dealt if you used the Space Excavation Commander
    • Orbital Fabrication Bot Upgrade Tech being dealt if you used the Space Excavation Commander
    • Queller AI handling of Cluster Security
    • Assault Commander allowing you to regain the units it removes
    • Queller Sub Commanders for wars started prior to v5.3.0
  18. Quitch

    Quitch Post Master General

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    Version 5.7.0 - 2021-06-22

    Change
    • AI builds Kaiju when alone and the player has Kaiju upgrade
    • AI won't build Colonels or Mends from the basic Bot Factory when using the Bot Factory upgrade
    • AI won't use basic fabbers to build advanced economy even when it has upgrades that allow it to
    Fixed
    • Errors and inconsistencies in base game tech cards
      • Advanced Defense Technology
        • Correctly adds the Advanced Torpedo Launcher to the player's unit list
    • Hoarder Commander not being offered upgrades for techs it started with access to
    • Hoarder Commander being offered tech cards for things it already had
    • Minor clash in AI modifications between the Vehicle Factory upgrade and the Leveler upgrade
    • Queller AI support for Single Laser Defense Tower upgrade
    • Planetary Radar Upgrade Tech being offered before you have the Planetary Radar
    • Radar upgrade correctly recognises that Defense Tech Commander no longer starts with Radar
    • Queller Guardians won't build T1 units from T2 factories when encountering T1 factory upgrade tech
    • Typo in Catapult upgrade description
    • Queller enemies from wars prior to v5.6.0 doing nothing after spawning
  19. Quitch

    Quitch Post Master General

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    Version 5.7.1 - 2021-06-22

    Fixed
    • Nomad Commander no longer prevents nuke launchers and anti-nuke launchers from building missiles
  20. Quitch

    Quitch Post Master General

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    Version 5.8.0 - 2021-06-23

    Change
    • Updated Queller AI to v5.15.0

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