[CLIENT] Galactic War Overhaul

Discussion in 'Released Mods' started by Quitch, March 13, 2017.

  1. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 3.3.3 - 2020-07-16
    • Cleaned up the code underpinning the mod
    • Fixed save button for custom difficulty sometimes needing to be pressed twice
    • Faction Tech now disabled by default
  2. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Added a scale of the commander threat ratings to the OP.
  3. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 3.3.4 - 2020-07-16
    • Correct error with faction tech buffs being incorrectly applied for TITANS units when multiple factions were present in a system
    • Fixed bosses in wars started between v1.0 and v2.2.0 not spawning multiple commanders
  4. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 3.4.0 - 2020-07-18
    • Legonis Machina receive buffs to the Unit Cannon with Faction Tech
    • Added the faction tech buff type Build which improves fabber and factory speed and efficiency
    • Fixed an error from v3.3.3 which prevented damage and speed buffs being applied in full - a new war is required for this fix
  5. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 3.5.0 - 2020-07-18
    • Ammunition Tech has been expanded to include reduced firing costs (or time in the case of the Ragnarok)
  6. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 3.5.1 - 2020-07-19
    • Fixed Sub Commanders not being dealt if you didn't meet their requirements at the start of the war
    • Fixed a typo in the Bounty Value tooltip
  7. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 3.6.0 - 2020-07-20
    • Added Faction Scaling (defaults to true) which adjusts the number of enemy factions in accordance with the galaxy size
    • Expanded what is considered an orbital unit for the purposes of Revenants buffs when Faction Tech is active
    • Corrected the Omega not having its anti-orbital weapon buffed for the Revenants
    • Fixed Synchronous not receiving its nuke damage bonus with Faction Tech
    • Added optional mode Mirror Mode which grants the AI the same tech buffs as the player
  8. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 3.7.0 - 2020-07-26
    • Faction Tech is no longer optional and is now integrated into the difficulty curve
    • Shuffle Landing Zones is no longer optional
    • Bosses no longer unlock loadouts
    • Every war now features a treasure planet, with guardians who defend a loadout you are guaranteed not to have
    • Removed Mirror Mode as an option - this is now used by treasure planets
    • Fixed v1.2.0 - v2.0.4 wars losing connection to the server when starting a FFA battle
  9. Lazkopat24

    Lazkopat24 New Member

    Messages:
    2
    Likes Received:
    0
    It would be cool if the expanded galactic Map didn't freeze the game on galactic map
  10. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    This mod doesn't make any changes to the size of the galactic map.
  11. Lazkopat24

    Lazkopat24 New Member

    Messages:
    2
    Likes Received:
    0
    Bigger Galactic Map mod link forwards to here.
  12. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 4.0.0 - 2020-08-01
    • Fixed Bounties, Team Death, and Big Spawns sometimes being enabled even if you disabled them
    • Added support for new loadouts and instructions for modders on how to make loadout mods compatible
    • Added new loadouts for you to unlock in your wars
    • Galactic War Unique Loadouts is not compatible with GWAIO in its current form and should be disabled. Its loadouts have been ported into this mod in accordance with its license requirements. Thanks to Nemuneko for their work.
    • Changed mod priority to allow other mods to add loadouts through GWAIO
    • Changed locked loadout hints
    • As you go deeper into the galaxy you will now uncover larger systems
    • Casual difficulty uses simpler systems
  13. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 4.0.1 - 2020-08-01
    • Removed the test commander loadout. That one is not for you :)
  14. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 4.0.2 - 2020-08-01
    • Prevent Rapid Deployment Commander breaking the treasure planet guardians
  15. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 4.1.0 - 2020-08-02
    • Space Excavation Commander and Tactical Nuke Commander correctly file unit removal under dulls not buffs
    • Added the unused base game Storage Commander loadout
    • Casual through Gold scale up their commander numbers slower than before
    • Fixed the General Commander failing to add cards to their inventory and being unable to start fights in new wars - thanks to EVmaker for the report
    • Fixed the dealing of unlocked loadouts from the base game as treasure - thanks to EVmaker for the report
  16. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 4.2.0 - 2020-08-05
    • Planetary Intelligence now shows the number of commanders in a shared army configuration
    • Threat levels now factor in the size of armies with multiple commanders
    • Tried to ensure armies always have the correct number of commanders even after multiple galaxy generations
    • Added a small variance to each enemy's eco
    • Added a new faction called Cluster which you can fight as or against
    • Added Bang Battle 3T V1 as temporary Cluster boss system with thanks to =VoW=BlackAngelLOL
    • Fixed new loadouts being dealt as treasure more often than base game loadouts
    • Fixed newly discovered loadouts requiring you to have an open slot in your inventory before they'd unlock
    • Prevented inventory overlapping the intelligence panel
    • Fixed Tougher Commanders not buffing boss commander weapons
    • Corrected Kohr system name
  17. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 4.2.1 - 2020-08-06
    • Tidied up some Cluster boss descriptions
  18. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 4.2.2 - 2020-08-07
    • Fixed Cluster Worker not generating the right AI threat
    • Defeating a boss in a new war will no longer sometimes defeat the treasure planet
  19. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 4.3.0 - 2020-08-12
    • Deal General Commander's minions as cards to your inventory
    • Added Bot Anti-Air Tech card
    • Fixed armies not always landing with multiple commanders even though intelligence said they have them
    • Enabled the following tech cards:
      • Intelligence Fabrication Tech
      • Improved Intelligence Tech
      • Improved Energy Weapons
  20. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    Version 4.4.0 - 2020-08-13
    • Allow the player to delete tech from their inventory at any time

Share This Page