113681-pte / 113692-pte / 113703-pte / 113722-pte / 113765-pte / 113783-pte

Discussion in 'PA: TITANS: General Discussion' started by panews, September 23, 2019.

  1. panews

    panews Planetary News Official PA

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    Hello Commanders,

    We have a new PTE build for some testing before we go live.

    WARNING: Remember to use --localstorageurl when testing.

    TITANS Balance Changes
    • Added Horsefly advanced heavy strafing aircraft!
    • Flak Cannon
      • Changed to fire 4 beams
      • Damage decreased to 40 from 150
      • Splash damage decreased to 40 from 150
      • First target priority changed to Air & (Bomber | Gunship)
    • Storm mobile flak
      • Health increased to 400 from 300
      • Changed to fire 4 projectiles
      • Damage decreased to 15 from 60
      • Splash damage decreased to 10 from 30
      • Velocity increased to 100 from 60
      • Added pitch of 60 with pitch rate of 360
      • Second stage duration decreased to 300 from 700
      • First target priority changed to Air & (Bomber | Gunship)
    • Kestrel gunship
      • Damage decreased to 15 from 20
    • Wyrm siege bomber
      • Added heavy unit type UNITTYPE_HEAVY
    • Angel advanced air support platform can now manually reclaim wreckage / features and will auto reclaim nearby wreckage if nothing to repair
    • Mend advanced combat fabricator will auto reclaim nearby wreckage if nothing to repair
    • Stryker, Ares, Atlas and Zeus mesh bounds adjusted
    • Amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units (see below)
    • Lob unit / Dox launcher range decreased to effective range of 240
    Note: Patrol will not normally reclaim if economy is positive and metal storage is full. Auto reclaim units will always reclaim wreckage while patrolling.

    Client Improvements
    • Added simple DPS calculation using damage x rate of fire x projectiles per fire to build bar and unit hover
    • Added POV camera weapons aim tracking with smoother transitions (113692)
    • Coherent UI 2.8.x with faster rendering and macOS Catalina 10.15 64 bit support (113722)
    • New download manager with HTTP/2 and multiplexing for faster mod downloads and XHR (113765)
    • Improved UI caching and loading times (113765)
    • Improved readability of economy bar in header (113783)
    • Improved readability of build bar hovers (113783)
    • Added radius to top right planet selector details (113783)
    Client Fixes
    • Fixed memory leak in multi-threading async parallel for
    Server / Sim Improvements
    • Improved saving and loading of saved game / replay times up to 2.5x faster
    • Added amphibious units moving on the seafloor which are near the water or above the water surface can now be targeted as surface units eg Atlas titan is now targetable by any unit that target surface layers. Kestrel advanced gunships and Horsefly advanced strafer aircraft can target any unit as they appear out of water.
    • Added auto reclaim of nearby wreckage
    • Added reclaim of nearby wreckage to patrol for auto reclaim units
    Server / Sim Fixes
    • Fixed memory leak in multi-threading async parallel for
    AI Improvements
    • Added splash damage to DPS calculations
    • Added Phoenix advanced fighter
    • Added Piranha gunboat
    AI Fixes
    • Fixed average mobile health including structures in its calculations
    Galactic War Fixes
    • Fixed Phoenix advanced fighter buffs not being applied
    Toolchain (113692)

    Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain
    • Visual Studio 2019 latest / Windows 10 SDK latest
    • Xcode 11 / macOS 10.15.x latest for macOS Mavericks 10.9 to macOS Mojave 10.14
    • Modern steam linux runtime / GCC 6.2.0 (currently limited by Steam Linux runtime)
    • Steamworks SDK 146 with macOS Catalina 10.15 support for 64 bit only (113703)
    • Coherent UI 2.8.x with macOS Catalina 10.15 support for 64 bit only (113722)
    • Windows libcurl 7.66.0 with nghttp2 for HTTP/2 and multiplexing (113765)
    • Steam Proton compatibility (113765)
    • Fonts converted to WOFF (113783)
    Next update will support macOS Catalina 10.15.x due in October.

    AI Modding

    • Added --al-debug for instrumentation
      • Dumps unit threat analysis on start for first AI (assumes all AIs are using the same unit list)
      • Dumps per planet influence map on pause
    • Added --ai-log and --ai-debug to client which will pass through to local server
    • Added personality.ai_path to specify a different set of AI files for side by side testing of changes eg
      Test: {
      ai_path: '/pa/ai2/',
      display_name: '!LOC:Test,
    • Added AdvancedFighter, Strafer and Gunboat / SeaScout to AI unit map
    • Added personality.percent_open_vehicle, percent_open_bot, percent_open_naval, percent_open_air, and percent_open_orbital to specify first factory percentages (113703)
    Modding
    • Added auto_reclaim to build arm specs (same task as auto_repair)
    • Added projectiles_per_fire and dps to unit specs, build bar info and unit hover info
    • Added ignore_overshoot to nav specs to disable distanceToStartBraking warning (113703)
    https://caniuse.com/#compare=chrome 28,chrome 40 (not all features in that list are supported within Coherent UI 2.8.x)

    SVG fonts are no longer supported in Chromium 40.

    Known Issues
    • PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year
    • Some mods may break with the update from Chromium 28 to Chromium 40 in Coherent UI 2.8.x as a result of html, css, layout, rendering, js and font changes
    • Modern Linux may segfault in CoherentUI_Host (try Steam Proton)
    PA was built with modding in mind, and while we appreciate the contribution that mod authors make to our game, please remember that running mods can sometimes lead to unexpected defects and crashes, especially after a new update.

    Before reporting any issues please ensure you test the game without mods enabled. Defects with mods should be reported to mod authors in their PA forums thread for each mod.
    Last edited: October 5, 2019
  2. panews

    panews Planetary News Official PA

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    113692-pte

    Client Improvements
    • Added POV camera weapons aim tracking with smoother transitions
    Server / Sim Improvements
    • Improved loading time of saved games and replays up to 2.5x faster
    Toolchain

    Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain
    • Visual Studio 2019 latest / Windows 10 SDK latest
    • Xcode 11 / macOS 10.15.x latest for macOS Mavericks 10.9 to macOS Mojave 10.14
    • Modern steam linux runtime / GCC 6.2.0 (currently limited by steam linux runtime)
    Next update will support macOS Catalina 10.15.x due in October.
    grandhomie, Clopse and lulamae like this.
  3. panews

    panews Planetary News Official PA

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    113703-pte

    Toolchain

    • Steamworks SDK 146 with macOS Catalina 10.15 support for 64 bit only
    AI Modding
    • Added personality.percent_open_vehicle, percent_open_bot, percent_open_naval, percent_open_air, and percent_open_orbital to specify first factory percentages
    Modding
    • Added ignore_overshoot to nav specs to disable distanceToStartBraking warning
    Last edited: September 29, 2019
    grandhomie likes this.
  4. MrTBSC

    MrTBSC Post Master General

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    does that also count for othewise idle workers/fabricators?

    silly question but what does the unittypedesignation mean for the wyrm ballancewise, what does it do now differently from before?

    ..... soooo do i understand this right that we have to constantly micro fabricators/autoreclaimunits to not waste metal when storage is full?
    setting fabricators to patrol still has an issue were they may go assist factories instead of reclaiming depending on the route .. or has there been a prioritychange?
    otherwise personaly i suggest a behaviorsetting for units with a fabricatorarm when patroling (focus on structureconstruction, focus on repair, focus on reclaim)
    Last edited: September 25, 2019
    hoomboom likes this.
  5. panews

    panews Planetary News Official PA

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    Auto reclaim is a t2 ability which creates a unique role for Angel and Mend to automatically generate metal income from nearby wreckage offsetting consumption of metal while automatically repairing nearby units with the side benefit of clearing battlefield wreckage for improved pathing, targeting and performance. There are no other changes.
  6. panews

    panews Planetary News Official PA

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    113722-pte

    Toolchain
    • Coherent UI 2.8.x with macOS Catalina 10.15 support for 64 bit only
    https://caniuse.com/#compare=chrome 28,chrome 40 (not all features in that list are supported within Coherent UI 2.8.x)

    Known Issues
    • PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year
    • Some mods may break with the update from Chromium 28 to Chromium 40 in Coherent UI 2.8.x as a result of html, css, layout, rendering and js changes
    • Modern Linux may segfault in CoherentUI_Host
    grandhomie likes this.
  7. MrTBSC

    MrTBSC Post Master General

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    ........ hmmmmmm ..... i mean that´s neat for these 2 units at least but i still question them being used more on average than before "just" because of that ...

    still would love QoL improvements torwards general reclaiming ...
    thx for the answer though ...
    Last edited: September 30, 2019
  8. netpyxa

    netpyxa Active Member

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    Nice additions for t2 reclaim. However T1 is much more cost effective. And can be effectively used with the com fabricator deselect mod.

    What if you guys make repairs metal free? It works like that in zero-k and it is pretty awesome because it makes it worth it. Right now there is no point in repairs because you can just replace units with newly produced ones for the same cost. And repairs are actually bad because you lose so much metal with com fabs. They produce a large uncontrollable negative income.
  9. panews

    panews Planetary News Official PA

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    113765-pte

    Client Improvements

    • New download manager with HTTP/2 and multiplexing for faster mods downloads and XHR
    • Improved UI caching and loading times
    Toolchain
    • Windows libcurl 7.66.0 with nghttp2 for HTTP/2 and multiplexing
    • Steam Proton compatibility for modern Linux
    grandhomie likes this.
  10. panews

    panews Planetary News Official PA

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    113783-pte

    Client Improvements
    • Improved readability of top economy bar in header
    • Improved readability of build bar hovers
    • Added radius to top right planet selector details
    Toolchain
    • Fonts converted to WOFF and all UI, html and css updated
    Modding
    • SVG fonts are no longer supported

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