Galactic War Maps

Discussion in 'PA: TITANS: General Discussion' started by stonberg, January 21, 2018.

  1. stonberg

    stonberg Member

    Messages:
    81
    Likes Received:
    29
    Hi everyone

    Is there a way to change the maps used in the Galactic War game mode?

    I quite enjoy playing this mode; you can make it reasonably challenging on absurd difficulty and tweaking the starting conditions. However, there's no variation in the maps and very often you get the same map over and over again in the same campaign, quite often the same map in consecutive fights. In addition, later on in the campaign you can end up with 6+ teams all fighting on a very small and resource sparse map which is a bit daft. Most of them are rather dull too, so if there's any facility to replace them with your own (perhaps using a mod?) please let me know.

    TIA :)
  2. lulamae

    lulamae Planetary Moderator

    Messages:
    797
    Likes Received:
    307
    Go into Community Mods, select the "Available" tab and search/filter on "gw". There are 2 mods that add additional planets.
    stonberg likes this.
  3. Mirolog

    Mirolog Well-Known Member

    Messages:
    294
    Likes Received:
    405
    Also you can mod the presets yourself, you just need to understand how all of this works.
    Files stored in "Planetary Annihilation (Titans)/media/ui/main/game/galactic_war/shared/js/systems/..."

    You can open and edit .js files with something as simple as notepad++
    There are presets for easy and normal modes. All difficulties above normal use "normal" presets. There are separate files for PA Titans.

    What you need is to:
    - remove preset planets from systems because they are boring. So you need to change entries with this:
    Code:
                            {
                                fromRandomList: examplePlanetList,
                                mass: 50000,
                                position: [-25000, 0],
                                velocity: [0, 142]
                            }
    
    to this:
    Code:
                            {
                                starting_planet: true,
                                mass: 50000,
                                Thrust: [0, 0],
                                Radius: [400, 550],
                                Height: [20, 25],
                                Water: [33, 35],
                                Temp: [0, 100],
                                MetalDensity: [40, 65],
                                MetalClusters: [0, 49],
                                BiomeScale: [100, 100],
                                Position: [-15000, 0],
                                Velocity: [0, 244],
                                Biomes: ['earth', 'desert', 'tropical', 'lava', 'metal', 'moon']
                            }
    
    And randomly change some numbers.

    - move all systems in "Players: [0, 2]" category.
    - experiment with multi-planet systems!
    stonberg likes this.
  4. stonberg

    stonberg Member

    Messages:
    81
    Likes Received:
    29
    Great stuff - thank you both very much! :)

    [ed] Have installed the Classic Systems for GW now, instant spicey variety!
    Last edited: January 21, 2018
    Remy561 and lulamae like this.
  5. Quitch

    Quitch Post Master General

    Messages:
    5,850
    Likes Received:
    6,045
    I wouldn't recommend Classic Systems just because I think the old systems embrace everything we'd consider a mistake in orbital system design today. Rather you're better off with the shared systems for GW mod, then using that to import systems from various map packs.
  6. stonberg

    stonberg Member

    Messages:
    81
    Likes Received:
    29
    At this point, anything that's different from the default GW fare is most welcome.

    I'll be sure to give the other suggestions a go though.

Share This Page