Balance changes: Zeus Reduced Zeus effective rate of fire to 0.5 from 0.67 Increased Zeus ammo per shot and capacity to 10,000 from 9,000 Decreased Zeus ammo demand to 5,000 from 6,000 Leveller Increased Leveller build cost to 800 from 600 Decreased Leveller turn rate to 50 from 60 Gil-E Increased Titans Gil-E range from 180 to 220 for Titans (same range as Classic PA) Titans vs Classic PA Titans Leveller ammo velocity is slower (140 vs 150) Titans Gil-E health is lower (150 vs 200) Titans Gil-E build cost is lower (800 vs 1200) Titans Gil-E weapon can also target WL_Air Bugfixes/polish Fixed sudden death mode not displayed for other players in new game lobby (patched via community mods) Fixed zoom to celestial for POV camera Added tooltip for POV camera button Fixed attack, move attack and area attack for point / follow units to attack from max weapons range instead of rushing into and hugging target eg bots, hornets, etc. Fixed multiple saves during same game corrupting config Community Servers Support: Posting community servers beacon support for 32 players with 16 alliances command line option --gameover-timeout command line option --community-servers-url command line option --community-server-public-host command line option --community-server-region added missing help for recently added command line options. added state to server beacon added offworld support for AI only (no human players) testing
It will totally change defense of expansions; we won't be seeing so many point defenses anymore because of grenadiers and also sparks will become even worse than they already were. Hornets will also see much more use.
We will likely see a lot of shellers and slammers in the meta with this patch. If so I can't say I think it is such a good substitute. It would have been better to make the leveller more countrable by buffing the counters rather than nerfing the leveller. I guess we'll see. Cheers for continued support Edit: One way to do it would be to buff bluehawk and make it target t2 over t1. That would speciallize it as a leveller counter and would simultaneously make it a usefull unit, not just for mobile orbital deffence. That in turn would lead to more sniperbots as they can shoot down the missiles, and there you have the ball rolling and people using units that was not used so frequently before