There is ingame sound. I admit it is not loud enough on this one. The next one i will upload has louder ingame sound.
and 2 more games: Voh (GoK) vs TaShadan (GoK) on 4P Torkan Passage Seaben (ARM) vs TaShadan (CORE) on 4P Total Temple (Zero ND) both games reduced music and increased game sound volume
MUCH better, thx for that .. so one thing i can say for sure is good work on the visual and soundassets! a couple questions reading your mainsite how far are you guys with the unitpool of each faction? what was your goal with the mod compared to how vanila TA is? is your mod compatible with the strategic map mod?
From when I played it... It isn't. At least it doesn't have the horribly annoying UI, various tech upgrades, and stutter stepping of SC. Most defining parts of the game for me.
don´t see the videos including creepspread, use of powerfields or suplydepot- and overlordrequirements ... ..... also no ultralisks, carriers or battlecruisers ...
the unit pool is about 20-25 units (+similar amount of buildings for each faction) for each faction right now. From T1 air,land and naval to T2 land and air. Unfortunately T2 air und naval is not finished yet. The gameplay is a mix of Starcraft (Broodwar not sc2; i am a former hardcore broodwar player from 1999-2008), Supcom and TA. The game is faster paced and more about tactics and micro compared to TA. It also is more positional (similar to BW) but the micro is different to BW because you can dodge most projectiles. Therefore angle of attack and sandwhich attacks are very important. It is more about how you use your units instead of all hardcounter (there are hardcounter units too though). To be honest i recommend playing it yourself, preferable vs players. Although AI is quite good the gameplay feeling is different. DL the allinone pack here: https://www.dropbox.com/s/b8727ymz5f6sea8/TA Zero ND Tournament.zip?dl=0 Just extract and launch the totala.exe. The game is played on GR. Just add me to your flist (tashadan), i also recommend adding me on steam (tashadan). EDIT: strategic map is implemented too
first video was difficult to watch because of the terrain you may reconcider unitcollors to be more visible also secondvideo no propper visual comnukeboom still good vids overall
and there is more: 2 first person games (my view), both GoK vs CORE: and one replay CORE vs ARM: i was pretty lucky at start... but check it out yourself.
Anyone interested in having a chat with the developer of the mod or searching for opponents check out the new discord channel: https://discord.gg/6UTeCBD
Ok for now Zero weekly playday will be on Sunday 18:00 CET till 20:00 CET. Just join our discord channel if you are interested in watching or playing.
Sorry for the spam... 2 new vods available: Test game on my new map 4P Dire Straits, a semi water map: And another game on 2P Hellstorm:
A couple of new games on youtube, this time also first person view of another player (executor) and there is a moddb page now. http://www.moddb.com/mods/total-annihilation-zero
New update available on moddb: http://www.moddb.com/mods/total-annihilation-zero/downloads/ta-zero-patch-101016
New patch 200117. Some major changes for GoK Faeris and T2 metal extrators included. http://www.moddb.com/mods/total-annihilation-zero/downloads/ta-zero-patch-200117
Two quick CORE vs ARM games. This guy normally streams ESC but also plays Zero. https://www.twitch.tv/videos/116301789 https://www.twitch.tv/videos/116304546
More twitch videos. Unfortunately the old ones are already deleted https://www.twitch.tv/videos/120639328 https://www.twitch.tv/videos/120646357 https://www.twitch.tv/videos/120651865