Armor shouldnt be an endorsement anymore

Discussion in 'Monday Night Combat 360 General Discussion' started by Mellowbusiness, February 26, 2011.

  1. BroTranquilty

    BroTranquilty New Member

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    Armor is simply a overused thing. So is rate, because herpaderp. You do need to take more damage, and to put out more damage, universally. Therefore, the PUT-OUT-MORE-DAMAGE and the RECIEVE-MORE-DAMAGE-BEFORE-DEATH endorsements would be overused.

    However, this logic is bad that you NEED it. An assassin needs gold armor to survive a bomb or a facegrapple. Those are low damage, I understand that, although I manage to play them without being "bad". However, an assault needing armor so he can survive a backstab... well, a tank can already survive a backstab, so what you are saying is, because of armor, there is no point of playing an assault because he doesn't have the same health. In that theory, if health is that important, then everyone should be playing gold armor tank. Otherwise, they are playing bad because one stray headshot would kill them.

    Being able to survive things isn't as good as avoiding them from get-go. Being able to outgun your opponents is just as necesary, which is why rate and crits are AT LEAST as good as armor. Skill Regen is AT LEAST as good as armor because landing some of them gurantee your safety and/or a kill. Reload Speed and Clip Size are also factors on damage output. There is plenty of customization, plenty of ways to buff the area of damage output that you like.

    However, maybe I just freaking hate black-ops, so I am just arguing against their "remove juggernaut and stopping power because it's too necesary" point. If they balance **** better, it wouldn't suck so bad, even WITHOUT those. This game's damage and health balances are so much better than broken CoD weapons and perks.
    Last edited: February 27, 2011
  2. Gentleman

    Gentleman New Member

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    I've been playing this game THREE DAYS before it came out. FACE!

    Wait, what were we talking about again?
  3. Jraw20

    Jraw20 New Member

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    Since Feedle can not seem to grasp words and he only understands pictures, here is the third picture(which was actually match 1, where FFB won).

    My point is that even though you sacrificed yourself over and over trying to push bots, it didn't help. Even when you were first in your team, which you said you always lead your team in earnings, you lost the one game you did lead. Not starting a fight, just finishing the convo.

    Attached Files:

  4. wazupwiop

    wazupwiop New Member

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    I see a real flaw in logic here. If everyone could run around with the equivalent of gold armor, everyone would start running Rof/Accuracy/Crit on every class. That build is rumored to be the quickest-killing build, so then the issue would be "RoF should not be an endorsement."

    I personally think it would be cool if there were armor and rof pickups, just like like speed pickups. I also think it would be cool if that was done with other endorsements as well. You could basically earn bacon without having to get bacon. You could collect all of the different endorsement pickups in one life and "have bacon". Using endorsement pickups would also encourage bot killing.
  5. MootPinks

    MootPinks New Member

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    Yeah would be cool but it would just be another advantage that benefits the winning team. You'd end up with one team of weaklings trapped in spawn with the dominating team fully bacon'd up. I'm sure nobody except maybe a handful of MNC Bad Boys would want that.
  6. Ian

    Ian New Member

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    I really want to know what Feedle's K/D is
  7. JON10395

    JON10395 New Member

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  8. Zander Star

    Zander Star New Member

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    :lol:
  9. wazupwiop

    wazupwiop New Member

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    I think that the pickups should be a little bit rarer than what they are now. So rare that only 10 or 12 pickups of each type would drop each game. Bacon would still be much better, and one team wouldn't dominate due to the rarity of the pickups. At max, 4 people would get "artificial bacon" from the pickups each game. Since there are 10 to 12 drops of the different pickups each game and there are 12 players in most games, the likelihood that somone would get "artificial bacon" is very unlikely.
  10. JON10395

    JON10395 New Member

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    It seems that it was going to be in the game but the Devs took it out for some reason.
    Video
  11. MLGIntervention

    MLGIntervention Active Member

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    I really wont to know what Jon#'s and Ian's k/d is.
  12. JON10395

    JON10395 New Member

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    1.792. Why?
  13. MLGIntervention

    MLGIntervention Active Member

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    Because i love you.
  14. JON10395

    JON10395 New Member

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    Even if you did love me, I'm just getting out of a real messy relationship. I'm carrying a bit of baggage from that, so I'm not sure we'd be a good fit. I know this sounds cliche' but it's not you, it's me. I appreciate you telling me how you feel though. Just friends?

    So MellowBusiness, you want armor to be removed as an endorsement because the game has evolved to where armor on every class is a given?
    I actually agree with SHStiger.
  15. Randomdude02

    Randomdude02 Member

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    I just want the endorsements balanced. As it is, the only viable choices are:

    1. RoF
    2. Armor
    3. Skill
    4. And maybe Accuracy.

    That's it. Nothing else is required for ANY builds. I call bull. I'm sick of being quite literally forced to use certain endorsements. Just get rid of ALL RoF, ALL Armor, and leave the rest to mess with. Surviving longer and dealing more damage is too good to pass up. You just can't do it seriously.

    I don't really care how it's done. Make kill times longer. Increase health. Decrease general damage. Buff other endorsements so they're actually viable against a player of equal skill. Just one thing: don't make it so Assassin's can't assassinate. I mean, really. Come on. I'd say it should be about a silver armor buff?
  16. StarPilot87

    StarPilot87 New Member

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    You're forgetting about Health Recovery, Reload Speed, Clip Size, Speed, and Critical Shot. Guess why I mention those? No, I'm not an idiot, though I am pretty scatterbrained. The reason is because I value those endorsements on certain builds. The only endorsement I don't use at all is Juice, and that's because I don't give a hoot about Juice.

    The only custom builds I use that currently have armor are my 2 Support builds (1 Crossfire, 1 Blitz) and my Sniper build. Yes I play Tank a lot, but I use the default build as I find it works best for me, and therefore does not require a custom build.

    Assault build? The typical Xenonox build, though sometimes I replace crit with skill recovery.

    Assassin build? Skill Recovery, Speed, RoF. Why? If I die, I made a mistake. No amount of armor is going to prevent said death, so I just suck it up and take it like a woman before respawning and going about my business.

    Gunner build? Clip Size, RoF, Reload Speed. Why? The Gunner's minigun is his greatest strength, and this setup is to maximize the effectiveness of this strength, and minimize the amount of time his greatest strength is unavailable. If you're reloading longer than you're firing, then you're either far more efficient than I am, or you're busy respawning. If I want to be more accurate and lethal, that's what Deploying is for, and I find that it works to great effect so long as I don't Deploy in front of a Sniper.

    Sniper build? Armor, Skill Recovery, Clip Size. Why? I'm terrible at actual sniping in a game this fast paced, and instead prefer to maximize the effectiveness of Traps and Flak. The armor and clip size allow me to survive long enough to put a few SMG bullets in someone, SMG grapple them, put a few more SMG bullets in them, then Sniper Grapple them. Guess what? This works for me.

    Everyone has different playstyles, and not everything is going to work the same for each person. This is why we have the ability to create custom classes. If the defaults don't work for us, we tweak them to our style for our benefit.
  17. Randomdude02

    Randomdude02 Member

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    I'll agree with you on juice. That's about it. You may value those endorsements. That's your choice. But, more than likely, should another player of equal skill show up, 8 times outta ten he'll probably come out on top should you not run Armor or RoF.

    This just based off experience, but never once have I seen others endorsements be as consistently useful as those I already mentioned. Health Recovery is fun, but not as useful. Reload Speed is lulzworthy. Clip Size is similar. Speed is laughable. Hell, I've got trouble catching up to people with no speed when I run silver. 'sides, you can pick it up. For free. Critical Shot depends to much on luck for my liking.

    So that's three classes with armor right off the bat.

    That''s all fine and dandy, but what if someone takes the fight to you? You really, just can't be aggressive without armor. Not if the player is of an equal skill level. You die too easily. You're forced to let them make a mistake, which, against an equally skilled player, won't appear often enough to be viable tactic.

    Again, fine and dandy. Except that Armor really is a must. If YOU die because you made a mistake that Armor wouldn't help, okay then. But vast, vast, vast, vast, VAST majority of "mistakes" will be survivable thanks to Armor.

    I'm glad to hear you have solid reasoning. However, being the big, fat target that you are, armor, again, is kind of a necessity. Not as much as the other classes, by far, but when an Assault ends up with as much/more health than you, things get troublesome.

    Okay then. It works for you. But, that's based off your experiences of playing a Sniper without using the.... sniper.

    Yes. But when it is an overwhelming benefit to you to have Armor, or Rof, because you'll be ineffective against someone who is if you're not, I call bull.
  18. th3cozy

    th3cozy New Member

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    I get beat by classes that run high acc sometimes against my high armor.
  19. wazupwiop

    wazupwiop New Member

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    Acc > RoF
  20. StarPilot87

    StarPilot87 New Member

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    I'll just throw out some examples of what I believe the roles of each class has.

    Assault: Agile, mid-range combatant who had a wide variety of mobility options. Flanking is an important tactic, as it is hard to win a head-to-head fight against any class with a decent weapon designed for direct combat. If you don't have the advantage, either run or die.

    Assassin: Agile, melee range combatant who has a variety of stealth and deception options. You work from the shadows, and run from any fight that appears to be an even match. Attacking headon is a deathwish and compromises your aptitude for secrecy.

    Gunner: Slow, mid-range combatant who has strong frontal firepower, but is vulnerable to flanks. You work on the frontline and keep Pros in check while teammates deal with flankers and bots. Works well with a Support who has little direct firepower, but who's Firebase can guard flanks and the Support can do the healing.

    Support: Short-range combatant who prefers to aid allies. Shotgun is usually a self-defense tool, while skills aid allies in either holding a defensive position, or pushing through a line.

    Tank: Slow, short-range combatant who devastates bots and has a variety of survival and crowd control skills. Is able to passively boost his own health and healing recovery, and can help protect allies from flankers.

    Sniper: Long-range combatant who can deliver high damage with precise shots, and has a variety of crowd control and self defense skills. Traps and Flak can temporarily deny an area to enemies.

    Now tell me, are these the roles of each class? Shouldn't one try to enhance the strengths of their class while relying on allies to guard their weaknesses? After all, this is a team based game and without teamwork, your objective is much more difficult to accomplish. Personal survival is great and all, but sometimes you're just in so far over your head that you're gone either way. I'd rather respawn a few seconds faster than continue a futile struggle that my class does not have an advantage in.

    Everyone makes mistakes, but not all mistakes are fatal. Some mistakes however, are guaranteed to be fatal, no matter what you do. In these cases, why not reduce the benefit the victor receives? Yes an armorless 'Sin dies to an Ejector, but I'd rather give my killer $25 for a kill than $75 for a Ringout. Any time you get grappled, you're almost certainly dead, or your stealth compromised. If you are a Sniper, someone gets in close, and you're unable to grapple them, you're almost certainly dead, armor or no armor. Yes this is contradictory to my Sniper build, however I am not a Sniper, and don't usually play one unless I feel like being silly.

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