[REL][Client] PA:T | More Pew Pew

Discussion in 'Released Mods' started by dom314, July 12, 2015.

  1. dom314

    dom314 Post Master General

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    I'm having a look now, but it seems pretty tough.
  2. ace902902

    ace902902 Active Member

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    Many thanks for your efforts. If it helps, I've seen that mods such as team colored air trails and pa effects still work with legion. Maybe they did something differently.
  3. dom314

    dom314 Post Master General

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    Basically, the limitation is that if a file exists in the server mod (legion projectile tracking mod in this case), then it is impossible to override those files with a client mod. The files in question are all the ammo spec files, which is why we can have units still having More Pew Pew muzzle flashes etc. but not the right projectile effects.

    That being said, I have figured out a work around! Wooh. It will take quite a bit of script foo to make it work, and also some cooperation from the legion team, but we shall see how it goes!
    Nicb1 and ace902902 like this.
  4. ace902902

    ace902902 Active Member

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    YAY! Thank you for your hard work.
  5. dom314

    dom314 Post Master General

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    The mod as been updated for compatibility with Legion!

    In other news, More Pew Pew now has the strategic view icons, similar to what you would find in supcom. If you zoom out, the projectiles will render with small dots of fixed size.
    ace902902, huangth, MrTBSC and 2 others like this.
  6. vjncent

    vjncent New Member

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    How user can change color set for this mod ? (If it's possible)
    red < orange < white < blue < violet
    I don't like green in this set... because I prefere this color only for hell or build.

    So, for the moment, I use only "Resplendent Palpable Ammunition Projectile Mod"

  7. dom314

    dom314 Post Master General

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    It certainly is possible, but only by making another mod that has higher priority that changes specific projectiles to white.

    How good are you with working with mod files?
  8. vjncent

    vjncent New Member

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    Never try in this game (purchase this week).
    In other game I can change values in a script (and I know what that do) but not create myself a script from A to Z. My brother is more competent than me (I play this game with him).

    I want to keep the same effect for the bolo tank, it's great (but just change color in white)
    Last edited: February 21, 2017
  9. Mirolog

    Mirolog Well-Known Member

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    Hey @dom314 , can you please remove titan_vehicle_idle effect from your mod, since it's not changed anyway. Thanks!
  10. dom314

    dom314 Post Master General

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    upload_2017-3-8_22-15-42.png
    That is changed though.... why do you need it removed? You should be able to shadow it.
    Alpha2546 likes this.
  11. Mirolog

    Mirolog Well-Known Member

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    This is what happens if you play the game once a year, I forgot how the original effect looks. Sorry :(
    Alpha2546 and dom314 like this.
  12. dom314

    dom314 Post Master General

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    Put that in your client mods folder: C:\Users\<Your User Name>\AppData\Local\Uber Entertainment\Planetary Annihilation\client_mods

    Attached Files:

  13. dom314

    dom314 Post Master General

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    No worries xD
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  14. Quitch

    Quitch Post Master General

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    The fx_trail for the GIL-E calls two filenames. I don't know if that's a problem or not, or whether it's calling the right one.

    EDIT: no it's not. What the hell was I looking at?
    Last edited: April 12, 2017
    dom314 likes this.
  15. FLSoz

    FLSoz New Member

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    @Dom - how would one go about replacing standard nuke animations with the one from the Legion expansion?

    Also - there is no "client_mods" subdirectory in the path you specified
    Last edited: April 25, 2017
  16. dom314

    dom314 Post Master General

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    You just need to create that directory if it doesn't exist. :)

    As for replacing the nuke effect, you need to shadow the file: pa/units/land/nuke_launcher/nuke_launcher_ammo_explosion.pfx

    You can start with another nuke replacement effect mod like this one: https://github.com/domdom/com.pa.domdom.nukes.merica

    The only files you need from that are:
    • modinfo.json
    • pa/units/land/nuke_launcher/nuke_launcher_ammo_explosion.pfx
    Change the name and identifier values inside the modinfo.json, and then place inside the client_mods directory.

    The modinfo.json file should be under client_mods/<some_id>/ where <some_id> is the value you put in the "identifier" part of the modinfo.json. If you let me know which effect from Legion you are interested in, I could probably help you make the mod.
  17. FLSoz

    FLSoz New Member

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    @Dom: Thanks!
    As for which effect: I'm trying to get a pink version of the Black Knight's effect when the projectile makes contact w/ the ground
  18. nickpap

    nickpap New Member

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    Deleted
    Last edited: February 9, 2018
  19. Quitch

    Quitch Post Master General

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    Can you please add "!LOC:" in front of the names of the following units:
    • Holkins
    • Dox
    • GIL-E
    • Ant
    • Ares
    • Kaiju
    This is to ensure the mod will be compatible with a translation framework I'm going to setup. The change should have no impact on your mod as a failure to find a string for "!LOC:Kaiju" will result in the name "Kaiju" being displayed.

    On the other hand, it *will* lead to names being translated where they already exist in the base game, such as for Dox. Will understand if you're uncomfortable with that.
    Last edited: March 25, 2018
  20. dom314

    dom314 Post Master General

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    Sure... is it because the base game unit specs don't have those?

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