[REL] Legion Expansion [Released!]

Discussion in 'Released Mods' started by Nicb1, May 3, 2016.

  1. cptconundrum

    cptconundrum Post Master General

    Messages:
    4,186
    Likes Received:
    4,900
    huangth likes this.
  2. Ksgrip

    Ksgrip Active Member

    Messages:
    612
    Likes Received:
    242
    Shouldn't that be a motivation to make a final push? :p At least that is how I work.
    Thanks for the repond!
    huangth and elodea like this.
  3. Nicb1

    Nicb1 Post Master General

    Messages:
    1,010
    Likes Received:
    1,286
    So I haven't posted anything in a while. Only recently we implemented an updated model for the stoke. I was not a fan of the old model "it was originally meant to be an artillery vehicle as well" so I decided to redo it from scratch.
    [​IMG]
    Thanks to @elodea for the screenshot since I was too lazy to do it :)
  4. optimi

    optimi Well-Known Member

    Messages:
    572
    Likes Received:
    652
    Very nice!
    Ksgrip, stuart98 and Nicb1 like this.
  5. sarais

    sarais New Member

    Messages:
    19
    Likes Received:
    9
    Maybe the firing mechanism and barrel should slide back when firing, like when a gun ejects a casing?
    Ksgrip likes this.
  6. Quitch

    Quitch Post Master General

    Messages:
    5,853
    Likes Received:
    6,045
    v0.17.0 - 2016/07/18

    General
    • Salamander banking angle increased from 0.25 to 0.5
    • Havoc no longer prefers to be at the back of a formation
    • Removed generic aircraft death explosion effect from Nova bubble
    • Added idle and death explosion effects for Nova bubble
    • Performance improvements to Nova targeting laser
    • Reduced Loki formation spacing
    • Reduced Meteor formation spacing
    • Miniman no longer prioritises Commander
    • New Stoke model
    Balance
    • Deathmark nerf:
      • Rate of fire changed from 6 to 7
    • Lockheed buff:
      • Speed, acceleration and deceleration increased from 50 to 60
      • Turn speed increased from 90 to 120
    • Salamander buff:
      • Health increased from 1000 to 1100
      • Turn speed increased from 70 to 120
    • Orbweaver nerf:
      • Rate of fire changed from 2 to 1.75
    • Imperator nerf:
      • Drone aggression radius changed from 200 to 100
    • Thor buff:
      • Laser damage increased from 150 to 175
      • Rocket damage increased from 50 to 100
      • Rocket splash radius increased from 10 to 15
      • Rockets more likely to impact in an area around the target
    • Panzer nerf:
      • Missile lifetime decreased from 8 to 5 seconds
    • Nova change:
      • Metal cost increased from 120 to 180
      • Nova bubble now does 35 AOE damage on death after 1 second
    • Loki buff:
      • Turn acceleration increased from 20 to 30
      • Turret pitch angle tolerance increased from 0 to 30
    • Lancer nerf:
      • Weapon range decreased from 80 to 75
    • Meteor nerf:
      • Health decreased from 3000 to 2000
      • Turn speed increased from 40 to 60
    • Havoc buff:
      • Health decreased from 650 to 450
      • Speed increased from 12 to 15
      • Turn speed increased from 60 to 90
    • Patriot nerf:
      • Rate of fire per volley decreased from 1 to 0.83
    Fixes
    • Infiltrator now selects as a combat air unit
    • Thor main cannon less likely to shoot into the ground
    • Scout Bot Radar mode renamed to Investigator Radar mode
    • Nova now properly auto-attacks targets
    • Lockheed bullets now correctly exit from the gun barrel
    • Lancer no longer fires above tall units at max range
    • Spoiler land mines no longer block pathing
    Nicb1, cdrkf, elodea and 1 other person like this.
  7. sarais

    sarais New Member

    Messages:
    19
    Likes Received:
    9
    Just curious about any insectlike/quadruped commanders for legion. MLA has them in droves, so it's probably a very common base chassis, the only rare one being sir-floats. Maybe give it a cosmetically diffrent weapon like rockteeth's? Cybrans would be good for inspirative peices as most of their things are unusually... buggy? There was one mod that made the cybran com into some sort of six-legged variant but I don't recall. maybe use that as a base?

    Legion certainly didn't skip leg day themselves.
    Last edited: July 23, 2016
    elodea and stuart98 like this.
  8. ASliceOfBread

    ASliceOfBread New Member

    Messages:
    1
    Likes Received:
    1
    Hey, I found something curious - not sure if it's been mentioned before but I can't see that it has.

    I have PA:T and my friends only have PA. I have the mod installed and works on my PA:T. However if I set my game to run classic PA and host a game online - my friends can join it and they download the mod etc. in game they can... use it as if they had PA:T, they have access to all the units and titans (things they shouldn't seeing as they don't have the game...) there is a few graphical glitches due to some effect assets being missing but surely this is a loophole that allows non-titan players to play that game without buying it.

    Wondering if this is something you are aware of/should it be able to happen?
    Nicb1 likes this.
  9. elodea

    elodea Post Master General

    Messages:
    1,694
    Likes Received:
    3,040
    Legion will work with PA classic for people who want to play the mod. It just hasn't been designed and balance with PA classic in mind is all :)
  10. sarais

    sarais New Member

    Messages:
    19
    Likes Received:
    9
    But would it be able to detect this and disable the titans?

    You guys toss a communication line to PC Gamer? They are currently taking stories about mods and the like...
    Last edited: August 1, 2016
  11. Quitch

    Quitch Post Master General

    Messages:
    5,853
    Likes Received:
    6,045
    We reached out to a number of publications at the start of July, including PC Gamer.
    Nicb1 likes this.
  12. sarais

    sarais New Member

    Messages:
    19
    Likes Received:
    9
    I'm surprised they haven't responded yet.
  13. pieman90

    pieman90 Active Member

    Messages:
    142
    Likes Received:
    99
    Can I suggest that a legion t2 naval unit be given torpedoes because legion can't really effectively counter the base factions t1 sub spam in naval games right now.
  14. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    The hammerhead has torpedos.
  15. huangth

    huangth Active Member

    Messages:
    498
    Likes Received:
    209
    Hammerhead is countered by submarines, its torpedo has very low dps.
    In fact, Hammerhead is very similar to the Kraken.
    They are good for killing surface ship, but weak against submarines.

    For Legion to counter the sub spam, you can try to use the Catfish.
    Catfish is not a pure scout unit, it also has torpedo weapon.
    Consider it is very cheap to spam, it can count submarines.

    By the way, Catfish is countered by other surface ships due to its low HP.
    Last edited: August 9, 2016
    elodea and cptconundrum like this.
  16. Quitch

    Quitch Post Master General

    Messages:
    5,853
    Likes Received:
    6,045
    Catfish wipe the floor with Barracudas.
  17. ace902902

    ace902902 Active Member

    Messages:
    548
    Likes Received:
    212
    I'm interested in this as well. It's my fav orate effects mod. Seems that others, such as air trails are not affected. Surely we could implement this.
    huangth likes this.
  18. K1S3L

    K1S3L Member

    Messages:
    85
    Likes Received:
    44
    Where i can find stats for all unit?
  19. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    K1S3L and Nicb1 like this.
  20. K1S3L

    K1S3L Member

    Messages:
    85
    Likes Received:
    44
    one more question: how setup hotbuild in legion

Share This Page