Ludem Dare

Discussion in 'Unrelated Discussion' started by maxpowerz, April 18, 2016.

  1. maxpowerz

    maxpowerz Post Master General

    Messages:
    2,208
    Likes Received:
    885
    I was going to enter the Ludem Dare this year but was a day late..
    I did start making a game tho, so for the fun of it i might finish it off even tho i'm not entering the dare now..

    I'll post up a link to the game download when i cook the first build if anyones interested in having a look.

    What is it??
    It's a Hover Tank game, a bit like Assault Rigs from back in the day.. but with Tanks that turn into robots and back into tanks, like transformers but a lot more simplistic.
    I'm making the game in the Unreal engine. And i'm using a simple Block Art theme with Tron styled graphics.

    Here's a screen cap from yesterday, not much to look at as i'm just working out how to assemble my scenery, Everything is built procedurally from 3 basic primitives, the Cube, Cylinder and Cone. There will be no pre-made meshes or assets in this game everything from the scenery to the enemys will be made procedurally..
    I'll post a screen cap or video later showing where i'm at now..

    BattleClone TronUniversal.jpg
    tunsel11 and mwreynolds like this.
  2. maxpowerz

    maxpowerz Post Master General

    Messages:
    2,208
    Likes Received:
    885
    Here's where i'm at today,
    Testing Bloom, IT"S BLOOMDIFUL :cool:.
    Also a quick look at my procedural Tress, and my Power-ups.
    I also show the behind the tank debugging view and you can see my Tank using ray-casting to make a 12 point hover engine that applies the hover force to that specific section of the tank.


    Edit..
    Sorry about the low video resolution, i'm making this game on a laptop with a 1.8ghz dual core and IntelHD embedded GPU.
    I can't record full resolution, if i do the game ends up running at 10-15 frames per second.
  3. maxpowerz

    maxpowerz Post Master General

    Messages:
    2,208
    Likes Received:
    885
    Procedural generation logic + Unreal blueprints = Blueprint Spaghetti :) Blueprint Spaghetti.jpg
  4. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    I tried messing with the blueprint system and some simple stuff seemed missing. But maybe I'm just not as much as a pro as you. D:

    Probably that ^
  5. maxpowerz

    maxpowerz Post Master General

    Messages:
    2,208
    Likes Received:
    885
    Nah, it's definitely not as easy as the unreal engine blueprint system makes things look,
    You still need to learn a lot about how the unreal engine works and all it's API to use the blueprint system easily.

    I learnt almost everything i could about using blueprints from youtube and off the unreal forum.
    Here's a link to the video i used to learn how to call instanced mesh's to make the level generator.

    I used the technique described in the first 16mins to generate my level, but i took the randomness out of it and used logic n math to build walls in certain spots.
  6. maxpowerz

    maxpowerz Post Master General

    Messages:
    2,208
    Likes Received:
    885
    @squishypon3
    RainbowDash...
    The mane and tail use the rainbow shader like my power-up.....

    My pony block art sucks
    rainbowdash.jpg
  7. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    It has 4 legs and a head. Definitely a pony.


    I made this with 2 friends of mine for ludum dare.
    http://nanodesu.info/cataway/

    The most epic game ever, obviously... I mean it has a DINO a CAT and FISH. What could else could you ask for?! :)
  8. maxpowerz

    maxpowerz Post Master General

    Messages:
    2,208
    Likes Received:
    885
    WEEEEEEEEEEEEEEEEEEE
    I made the cat fly....
    Then i realized that's how you catch the air fish :)
  9. maxpowerz

    maxpowerz Post Master General

    Messages:
    2,208
    Likes Received:
    885
    AHHHH,, Stupid Unreal SDK..
    I started making the game in Unreal SDK 4.7 and last night i updated to 4.11.1,
    Now all of a sudden i need Visual Studio 2015 to cook and compile my game.

    When i finish downloading and installing VS2015 i'll cook and compile the arena generator so people can test it and give me some feed back.
  10. maxpowerz

    maxpowerz Post Master General

    Messages:
    2,208
    Likes Received:
    885
    Some words here ... Bump
    cdrkf likes this.
  11. cola_colin

    cola_colin Moderator Alumni

    Messages:
    12,074
    Likes Received:
    16,221
    reminds me of certain build-animations from certain games.

    Probably not by accident :D
    cdrkf likes this.
  12. maxpowerz

    maxpowerz Post Master General

    Messages:
    2,208
    Likes Received:
    885
    Kinda does look a bit like a certain build animation,

    What i was hoping to do with this effect was have the level pop in like in the Assault Rigs Intro sequence from he old PS1/Dos Game.
  13. maxpowerz

    maxpowerz Post Master General

    Messages:
    2,208
    Likes Received:
    885
    From The cockpit,
    I might need to slow the effect down a bit.

    tunsel11 and xankar like this.
  14. kvalheim

    kvalheim Post Master General

    Messages:
    1,726
    Likes Received:
    645
    If Ludum Dare could ever be at times of the year that AREN'T during coursework panic, that'd be bloody fantastic.

    Also, hi uber forum. It's been a -while-.
    Geers and tatsujb like this.
  15. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    Hey @kvalheim :) nice to see you are still around.
  16. kvalheim

    kvalheim Post Master General

    Messages:
    1,726
    Likes Received:
    645
    I'm... not, really xD
    My life nowadays is my artist job at 4J, coursework panic stress balling, polishing up a game for possible exhibition in August, and Dark Souls 3
    cdrkf likes this.
  17. squishypon3

    squishypon3 Post Master General

    Messages:
    7,971
    Likes Received:
    4,356
    Your profile picture looked very... Different at a cursory glance.
  18. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    happy to see ya around. and yeah I feel ya. there never is a dull moment where you can finally do all those things you desperately wanna do
  19. Geers

    Geers Post Master General

    Messages:
    6,946
    Likes Received:
    6,820
    YAY YOU'RE BACK

    [​IMG]

    Still God of Gifs.
  20. kvalheim

    kvalheim Post Master General

    Messages:
    1,726
    Likes Received:
    645
    We'll see xD I start working at 4J again tomorrow. Bye bye free time

Share This Page