Hit Miss ratios with units?

Discussion in 'Mod Discussions' started by flareboy127, February 15, 2016.

  1. flareboy127

    flareboy127 New Member

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    So right now I've created Tactical Missile Defense in my mod but I wanted a more dynamic way to shoot down missiles rather than the TMD hitting the missile every single time. If I could make the turret shoot lots of small rounds that have say a 1/10 chance of hitting the missile then I feel the unit would look cooler and the ability to bypass the TMD could happen if your luck.

    What I want to know is if Uber has implemented into PA:T a way to set a units hit miss ratio, making the unit not 100% accurate.

    Thanks for the help
    -- flareboy127
  2. stuart98

    stuart98 Post Master General

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    Other than a firing standard deviation (which only works on ballistic projectiles and must be finely tuned) there's no way.
  3. flareboy127

    flareboy127 New Member

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    Sigh, I guess ill just stick with what I have before I break more stuff. Thanks anyways

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