I've finally got a new computer that can play PA, but I can't get the game to start. It creates a white window, then crashes immediately at startup. After checking some of the other threads here and on Steam, I've tried the following: * Checking for any incompatible software. * Updating to the latest graphics drivers from Intel. * Disabling the Steam overlay. * Running the non-Steam version. * Doing a clean boot of Windows. * Running in Windows 8.1 compatibility mode. None of those made any difference. Relevant hardware details: * Windows 10 * Intel i5-6500 * Integrated Intel HD530 graphics * 16 GB of RAM I've attached the dxdiag.exe output and the latest crash log. Does anyone have any other suggestions for things to try?
You should try downloading the newer stable drivers, which you can get here: https://downloadcenter.intel.com/download/25484/Intel-Graphics-Driver-for-Windows-7-8-1-10-15-40-
I thought I already had that version, but I reinstalled it just to be sure and it still crashes right away. Attaching the new log file just for completeness.
Oh, you are right. American dates still confuse me. 1 October, not 10 January. Sorry about that. The PA logs you posted contain crash reports showing that PA is crashing when it tries to compile the shaders. The crash appears to happen inside the graphics drivers themselves though. It's hard to tell which shader is causing the crash though. The shaders live in "<PA Install Dir>/media/shaders/" and you crash either on one in post.json or in content.json. @bgolus : Since you may know something about those shaders, I was wondering if you might have any idea. Is this something caused by PA or the driver?
I got it to start: I had to remove the "HdrCompose" shader from media/shaders/post.json. However, while the UI works, starting a game or editing a system displays a mostly-black screen (I see some green dots on some worlds, and can rotate them around, but that's it). Progress, at least. For reference, the entry I removed was: { "name": "HdrCompose", "vertex": "quad_color_uv.vs", "pixel": "post_hdr_compose.fs", "wrap": [ { "texture": "PostSourceTexture", "u": "clamp", "v": "clamp", "w": "clamp" } ], "depth": { "write": false, "read": false, "compare": "less" } }
Setting the graphics quality to low fixes the black screen issue, I can actually play the game now! A shame it doesn't look so hot, but it's better than nothing at this point.