What if Armor endorsements were based on a % of your base hp

Discussion in 'Monday Night Combat PC Discussion' started by eternal, February 25, 2011.

  1. Statement

    Statement New Member

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    I'll bite. This is 1 of every class but assassin, two assault builds.

    Armor: 5
    Rof: 6
    Skill Recharge: 3


    Crit: 1
    Healt Regen: 0
    Speed: 0
    Acc: 2
    juice: 0
    Reload: 0
    Clip size: 1
  2. BroTranquilty

    BroTranquilty New Member

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    Point is, they are viable. Not having health regen at all on an assassin isn't standard-operating-precedure. If you do play assassin tiny, try bronze health regen with gold armor and silver rate before you diss it. You regen health before you hit the ground from a smokebomb jump, and thats even with gold armor.

    Clip size let's assault be more focus-fire, like gunner.

    Statement's is even more orthodox. Mine has like 1 armor, and it's a tank, when I have a more usually used build without armor.

    All the endorsements, even currently, deserve a little love. Some may need buffs but none need nerfs.
  3. eternal

    eternal New Member

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    Health regen isn't a flat amount of hp, having gold armor doesn't increase the time it takes for you to regen to max health. That is part of the reason its better to take bronze health over bronze health regen.

    Gold Armor assassin regenerates 600health in the same time it takes no armor assassin to regenerate 300health.

    Gold armor means you are regenerating 120health per second rather than 60health per second would get with no armor, or the 75health per second you'd get with bronze health regen.

    Gold health regen gives you 120health per second. Same as gold armor, except gold armor is better since you can survive more hits, and get more overhealed.
  4. Vleessjuu

    Vleessjuu New Member

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    ^^ That might be the only gripe I have with armour. The fact that it give you a flat hp bonus is fine, but it's also an indirect buff to regeneration because (I believe, but I might be wrong) the time to regenerate to full is constant for each class. Other than that, I have no problems with armour.
  5. eternal

    eternal New Member

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    It is constant unless modified by endorsement or passives

    Its always 5second delay and 5seconds to regenerate from 0 to full health as an assassin or sniper

    6 and 6 as support/assault

    8 and 8 as tank/gunner

    So if you have gold armor as a sniper, you have the same health regeneration as an assault who took bronze health regen.

    Assault: 600health bronze health regen knocks his delay and time to full from 6 to 4.8
    Sniper: 600health with gold armor but no regen endorsement has 5second delay and 5seconds time to full.

    So the more health you HAVE the more health you regenerate per second. If you have 300health as a sniper/assassin you regenerate 60health per second, if you have 600health as a sniper/assassin you regenerate 120health per second.
  6. Vleessjuu

    Vleessjuu New Member

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    This is indeed rather silly.
  7. Caliostro

    Caliostro New Member

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    That's a terrible idea... Simply because depending on implementation, you'd either make it so heavy classes would be stupid overpowered with gold armor, or light classes would have absolutely no use for any armor whatsoever, as the gain would be irrelevant.

    You should have realized by now that tinygod needs to learn to deal with everything in this game. He REALLY has absolutely no grasp of this game's mechanics nor is he interested in learning.

    It's not just tinygod, unfortunately. Most people playing are complete crap, but would rather call for balance changes they don't even begin to understand than to learn about the game they're playing.
  8. BroTranquilty

    BroTranquilty New Member

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    Bronze health recovery STILL stacks. It makes your normal rate (which yes, also works with gold armor) even faster, thus you land with full health after a smokebomb where you would just only start regening health before.

    This was thought of on xbox. I dont use it as I also don't use armor. Most assassins use bronze health because they will land in a condition they might survive a fight in, whereas an assassin landing without it will probably die from non-gold-armor OHKOs.

    I had a chance to play with him the other day. I need to try again, maybe he can see me reap with heavies?
  9. grimbar

    grimbar New Member

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    I change my endorsements every so often, depending on my mood. If I'm going to be very aggressive I'll use armor because I'll inevitably be amidts my enemies, stray bullets being a common occurance. If I needed the additional damage potential of other endorsements I would stop using armor, but Quickscoping is enough to kill people so why hurt myself?

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