Our one step solution to overtime juicing

Discussion in 'Monday Night Combat PC Discussion' started by Demigod At Play, February 22, 2011.

  1. goathax

    goathax New Member

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    This would also lead to people being squashed beneath the ring, which I think is hilarious. I'M FOR IT.
  2. tinygod

    tinygod New Member

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    "_) Would be kinda funny.

    but honestly i'm for any change that addes more power to turrets in OT, as it is 5 minutes out, its better to build juice and save up 500 for the juice buy.

    if I see the juice bar is open I'll usually try to get a juice run off, leave about half way through, bomb jump to juice bar and buy more for another hit.. I couldn't do any of that if the catwalk was down, and hacked level 3 rocket turrets were eating my lunch.

    Honestly as it is now, long shots do more damage to me than anything else when i'm attacking money ball, because they are the only turret I can't LOS.

    Atleast make us kill turrets during OT before we focus money ball..
  3. Demigod At Play

    Demigod At Play New Member

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    See, that's exactly my point. There's no way that qualifies as balanced. And it's not just the assault; I would argue that any class has the ability to just run in with juice and wreck the moneyball, which makes the previous 15 minutes of play worthless in some instances.

    Yeah actually I really like this idea. Of course it would be a LOT of work on the devs making the maps transformable, but it would be an awesome effect and probably help against people avoiding turrets so easily.
  4. goathax

    goathax New Member

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    Only two classes have the mobility to reliably reach the moneyball an deal rapid damage with either the ability to escape or to hit it from so far that escape is trivial. And those two classes just happen to be the ones who also damage the ball the most.

    If you take away juice, you make the economy aspect of the game much more trivial. Players need things to spend money on or money becomes irrelevant. If you either tone down assassin and assault or raise the other classes to even footing, they no longer have a stranglehold on the end game.
  5. Demigod At Play

    Demigod At Play New Member

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    But I'm not saying we should take away juice. I'm just saying we should make juice deal less damage to the moneyball (and only the moneyball). That way they could use juice to wedge a way into the base and clear the way for their TEAM to pound on the moneyball.
  6. goathax

    goathax New Member

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    That's not really going to change anything. People will still juice up before overtime and still walk all over teams to get to the ball. Now they'll just spam it from safe distances and then turn juice on when people come to attack.

    If anything, I think damage to the moneyball should be tied to rate of fire with no consideration of damage (sort of like how the best Bullseye strategy is to use your fastest RoF weapon since each hit = more money). That way Gunner and Tank do faster and more sustained damage. Then your team is rewarded for getting your slow guys in, while your faster ones can do their part but will be hampered by all that reloading on small weapons.
  7. tinygod

    tinygod New Member

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    I think THIS

    1) when OT hits the cat walk drops, making it impossible to line of site the turrets

    2) when OT hits turret nubs no longer regenerate (you either had them built or you didnt)

    3) when OT hits, all JUICE goes away period.. no juice buying no juice gaining

    Teams are forced to assault the turrets as a team, take them down and get to the money ball


    /end problems


    Thats just my opinion.
  8. goathax

    goathax New Member

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    If you disable juice buying, you need to give another meaningful way to leverage the cash advantage. One would be to completely eliminate botspawn cooldown so you can cash out every last dollar (to the nearest hundred) on a swarm of bots.

    I don't know if people would prefer it to juice, but it'd at least be a way to have money mean something at endgame.
  9. DeadStretch

    DeadStretch Post Master General

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    That goes against the whole point of OT. Also what do you mean by "the cat walk drops?"
  10. NeoCyberman

    NeoCyberman Active Member

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    I cant agree with 2 and 3.
  11. tinygod

    tinygod New Member

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    I mean the railing around the money ball, that you can stand on top of.. Pro's can get up there and render your turrets useless while they wail on the money ball while juiced..

    If it dropped into the ground it would force them to fight your turrets.

    With no juice, it wouldn't be about who has juice and is an assault/assassin. It would be about who can take down the turrets, to clear a hole so the team can assault the money ball.

    As it is right now, having a bunch of lvl 3 turrrets hacked = NOTHING in OT

    Trust me as an assault I can kill your money ball in ONE single juice and 2 bombs, with a few nades mixed in.. And I can do it without taking a single shot from your turrets (accept long shots).

    THE ONLY way to stop me is to grapple me, and that means you would have to be either SPAWNING (so you're ontop of the catwalk already) or see me, and have time to get to a jump pad, get up there and come at me.. which is not likely, since i'm gonna shoot you with juice when you try and come up..


    If you disable juice I wouldnt be able to kill the money ball in 10 seconds.. and if you drop the cat walk, It would make turrets have a POINT in over time.


    If you don't play assault much, I can see how you probably don't realize what a problem the catwalk is for OT and that one class. But ask any good assault and they will tell you, that the catwalk makes Assault OP as hell in OT.. he already does the most damage to the money ball, next to support. Thanks to sticking Juiced level 3 bombs to it, and the support has to be RIGHT ON TOP OF IT, which means he's eating turret fire and FAR easier to grapple.

    Hell if I have level 3 hover, I can actualy spend the entire juice run in the air, making grappling me impossible, even if you could get up there to stop me, and still avoiding turrets..

    When my juice is about to run out, I fly away somewhere than count to 4 and come back drop another bomb, that hits like a truck, chuck a few nades fly away, come back drop another bomb, and its dead.. Thats a huge problem, since the assault and the catwalks essentially renders turrets, and to some extent the support class useless..

    Which means, 2 minutes out from OT, you might as well stop building turrets, use your money to buy juice, and prey I dont have it. But i watch the clock, 2 minutes out I farm a bar of juice, and HOLD IT in my spawn, just killing bots, 30 seconds out I get into position, 5 seconds out, I move to the cat walk and when OT hits, within 10 seconds your ball is at 15% and theres almost NOTHING you can do to stop me.. You'd have to headcrab me while in the air and moving around.

    Good luck
  12. ohknee

    ohknee New Member

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    tinygod not talking out of his *** for once? I have to agree, the platform above the ball is one of the most abused spots to achieve cheap OT wins, and yes, they are indeed cheap.

    Having them simply collapse would add so much more variety to approaching OT, but it'd also propose a design problem considering you walk on them when you leave your spawn. It'd be a lot of work to make that idea practical in the game. An easier method might be moving or adding turrets that are better suited to defending those areas. Another method would be to have the platform block off openings and add a roof, so the only way in is from the spawn or from directly beneath.
  13. DeadStretch

    DeadStretch Post Master General

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    The glass walls? Hacked Rock-it turrets have no problem of shooting up there. Besides we all know realistically that just can't be pulled off and looks smooth and fluent at the same time.

    You just had 15 minutes to try and accomplish that.

    That's a bit exaggerated. 3.3 Rock-Its do plenty to stop the measly juiced Assaults and/or Assassins.

    Only during OT and that's due to the Moneyball taking increased damage during OT.

    Once the general playerbase gets better OT will last at least 1 minute.

    I have played Assault plenty enough to know being on the "cat walk" out front and dropping bombs unto the Moneyball as a viable tactic but also realize any deployed Gunner, Tank Charge, Assault Bomb and various other skills will make me back up, either that or die get CC'd. Also juice doesn't affect skills in any way so the Assault's bomb does the same amount of damage either way, matter of fact according to the numbers no matter what level bomb it is when stuck to something it does the same amount of damage.
  14. tinygod

    tinygod New Member

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    you cant be charged, deployed on or anything else if you hover behind the wall, popping out and tossing bombs and nade rounds.. they have to be UP there to stop you, and they have a 10's window



    Not to be rude, but I don't think you see what i'm able to do, perhaps i'll take a video, and show you how a hacked 3.3 is nothing to me, a whole base of them is nothing to me.. only another juiced pro up top can even hope to stop me.
  15. DeadStretch

    DeadStretch Post Master General

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    If you'd like I'll make a video of me joining a random room, alone, and show you what XBox players are able to do after playing since August.
  16. tinygod

    tinygod New Member

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    I don't know what that means? Are you implying that because you played on Xbox you are better than me? Or that because I did not play on Xbox all of the points that I made are invalid?

    Either one is a pretty lame retort to my comments.

    The assault, can use the catwalk to LOS any turret that is subject to needing line of site to fire. He only has to worry about longshots, and longshots don't do enough damage especially if he is moving around..

    The hacked level 3 rockets may fire at him, but if he knows what he's doing they will miss.

    You can argue that a couple pros can take him out of the game, but they have to be up top to do that, and they have to do so in the 10 seconds it takes for him to decimate the money ball.

    The point is, once the shields go down a juiced assault can devastate the money ball, and litttle can stop him, or even hinder him.

    He is far to mobile to have such a vastly devastating (spamable) attack in bomb 3, in conjunction with his grenade launcher.

    If the cat walk were not there, he would not be able to do this, as getting the bomb to stick to the money ball would be much harder, if he did not have a "safe zone" behind the walls of the cat walk, that was also 2 feet from the money ball.

    That is a very hard point to argue against, and comments about Xbox don't change that fact.
  17. BroTranquilty

    BroTranquilty New Member

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    No offence, but he is. They did. Xbox is tactically better (imagine if you gave us your charished m+kb?). We know how to grapple smokebombing assassins, time slams after a facegrapple to catch jumping assassins, set up overtime defences, and suffocate teams in their base properly... did I mention overtime defences?

    I stop teams with 2 assaults on them from moneyball wrecking. If you were really good, you would richocet grenade-gun from the middle of steelpeel or the side of ammomule.

    OH GOD I GAVE HIM A HINT. :? ;) :mrgreen:

    Assault moneyball damage needs a SMALL adjustment, 30% less damage by grenade or bomb to moneyball is all. Everything else is countered by a team that realizes where to put a deployed gunner (that WILL eat your health, juiced or not), where to put and hack turrets, and where to maintain map control at even during overtime (the juice machine would be the biggest one).
  18. tinygod

    tinygod New Member

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    in what world exactly is 30% small?

    And my point is valid, playing xbox before I played pc, does not make me wrong.. its just a quick way of replying and implying.
  19. BroTranquilty

    BroTranquilty New Member

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    Sniper rifle damage to moneyball while juiced was once upon a time 3x bigger (roughly). It was bad, 1 gold rate 10 round sniper rifle would clean the moneyball out from it's max range, since each shot literally took a chunk that you could see out of the health, literally 1/8th of the moneyball damage each shot. Railgun did roughly 10% less damage than that, still ridiculous. Those got a huge nerf, which didn't matter since the sniper didn't need to be damaging the moneyball that good and the tank has jetgun which he has to earn his way in to use.

    Assault bomb does about 75% of the damage that did. 30%-25% more would make it understandable, without nerfing the flying hell out of it like the sniper and tank got.

    Moderate nerfs are better than smashing things to unuseable.
  20. Caliostro

    Caliostro New Member

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    Fixed it for you mate.

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