mod help

Discussion in 'Mod Discussions' started by startege1, October 2, 2015.

  1. startege1

    startege1 Active Member

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    hi

    you can set that a transporter can only carry a certain unit? for example a titan. because you can also enter custom1 ....

    that's the line:

    , "transporter": {"capacity": 1, "transportable_unit_types": "(Mobile & Country) | (Fabber & (Air | Naval))", "transporter_attach_bone": "bone_payload", "transportable_attach_offset": "head"}
  2. startege1

    startege1 Active Member

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  3. aevs

    aevs Post Master General

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    It should be possible to limit a transport to carry units of any given combination of existing tags, but not specific units.
    So for example,
    "transportable_unit_types":"Mobile & Titan & Bot"
    should limit it to only carrying the Atlas titan.

    You can only use the predefined unit type tags to do do this, however. In your example, you mention Custom1, which is an actual unit type tag (along with Custom2, Custom3, and Custom4). I don't think "Country" is an actual tag, so it won't work.

    EDIT: pawiki.net used to have a pretty good list of all the UNITTYPE tags, but it looks like the site's down now. There's a list in the unit blueprint reference on these forums, but it isn't complete either. Too bad we don't have proper documentation for this kind of thing.
    Last edited: October 2, 2015
  4. wondible

    wondible Post Master General

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    ui/main/game/live_game/js/constants.js has been known to lag behind the game and doesn't include CustomX, but it's a good starting point for unit types.
  5. startege1

    startege1 Active Member

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    to look into the orbit can you have yet to enter the?

    "show_in_orbital_layer": true

    does not work somehow. because you need something else?
  6. wondible

    wondible Post Master General

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    I've never played with that. What are you trying to do?
  7. startege1

    startege1 Active Member

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    standing there with base_commander.json. each commander can even look into the orbit. that it would have to be. since "recon" there is nothing in it to orbit. in my mod "Titan Commander" I have the problem that you can not see andauernt into orbit. sometimes one sometimes sees not resist.

    What do you need to enter the orbit to be able to see?


    german


    das steht bei base_commander.json drin. jeder commander kann ja in den orbit schauen. dass müsste es sein. da bei "recon" nichts mit orbit drin steht. in meinem mod "Titan Commander" habe ich das problem das man nicht andauernt in den orbit sehen kann. manchmal sieht man was manchmal wider nicht.

    was braucht man um in den orbit sehen zu können?
  8. wondible

    wondible Post Master General

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    Darn language... I think I understand.

    The titans commander is at pa_ex1/units/commanders/base_commander/base_commander.json and has:

    Code:
            {
              "channel": "sight",
              "layer": "celestial",
              "radius": 1,
              "shape": "sphere"
            }
    
    Last edited: October 3, 2015
    startege1 likes this.
  9. startege1

    startege1 Active Member

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    what is "arc_type":"ARC_high" ?
  10. startege1

    startege1 Active Member

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    How can I set that you can be attacked as one thing more. normally it would be enough but more Toole insert.
  11. wondible

    wondible Post Master General

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    Looks like it's only on artillery, so it's used for indirect fire weapons.
  12. wondible

    wondible Post Master General

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    Sorry, language issues. Example maybe?
  13. dom314

    dom314 Post Master General

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    It is for solving ballistic equations. You can choose from a range of curves by selecting a projectile speed, but with that high arc setting it seems PA tries to choose the higher velocity so that any intersecting shot will have to be shot higher.
  14. startege1

    startege1 Active Member

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    if you have several "Toole" may yet each "tool" to attack another target, for example a building.

    wenn man mehrere "toole" hat kann doch jedes "tool" ein anderes ziel angreifen, zum beispiel ein gebäude.
  15. startege1

    startege1 Active Member

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    how can I file an ammo into a single unit make which can command? for example, a dox shoots and the shot can again command ..
  16. startege1

    startege1 Active Member

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  17. startege1

    startege1 Active Member

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  18. startege1

    startege1 Active Member

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    how can you set that you can control projectiles , or at least selct the projectiles
  19. startege1

    startege1 Active Member

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