hi you can set that a transporter can only carry a certain unit? for example a titan. because you can also enter custom1 .... that's the line: , "transporter": {"capacity": 1, "transportable_unit_types": "(Mobile & Country) | (Fabber & (Air | Naval))", "transporter_attach_bone": "bone_payload", "transportable_attach_offset": "head"}
It should be possible to limit a transport to carry units of any given combination of existing tags, but not specific units. So for example, "transportable_unit_types":"Mobile & Titan & Bot" should limit it to only carrying the Atlas titan. You can only use the predefined unit type tags to do do this, however. In your example, you mention Custom1, which is an actual unit type tag (along with Custom2, Custom3, and Custom4). I don't think "Country" is an actual tag, so it won't work. EDIT: pawiki.net used to have a pretty good list of all the UNITTYPE tags, but it looks like the site's down now. There's a list in the unit blueprint reference on these forums, but it isn't complete either. Too bad we don't have proper documentation for this kind of thing.
ui/main/game/live_game/js/constants.js has been known to lag behind the game and doesn't include CustomX, but it's a good starting point for unit types.
to look into the orbit can you have yet to enter the? "show_in_orbital_layer": true does not work somehow. because you need something else?
standing there with base_commander.json. each commander can even look into the orbit. that it would have to be. since "recon" there is nothing in it to orbit. in my mod "Titan Commander" I have the problem that you can not see andauernt into orbit. sometimes one sometimes sees not resist. What do you need to enter the orbit to be able to see? german das steht bei base_commander.json drin. jeder commander kann ja in den orbit schauen. dass müsste es sein. da bei "recon" nichts mit orbit drin steht. in meinem mod "Titan Commander" habe ich das problem das man nicht andauernt in den orbit sehen kann. manchmal sieht man was manchmal wider nicht. was braucht man um in den orbit sehen zu können?
Darn language... I think I understand. The titans commander is at pa_ex1/units/commanders/base_commander/base_commander.json and has: Code: { "channel": "sight", "layer": "celestial", "radius": 1, "shape": "sphere" }
How can I set that you can be attacked as one thing more. normally it would be enough but more Toole insert.
It is for solving ballistic equations. You can choose from a range of curves by selecting a projectile speed, but with that high arc setting it seems PA tries to choose the higher velocity so that any intersecting shot will have to be shot higher.
if you have several "Toole" may yet each "tool" to attack another target, for example a building. wenn man mehrere "toole" hat kann doch jedes "tool" ein anderes ziel angreifen, zum beispiel ein gebäude.
how can I file an ammo into a single unit make which can command? for example, a dox shoots and the shot can again command ..
http://steamcommunity.com/sharedfiles/filedetails/?id=534088722 http://steamcommunity.com/sharedfiles/filedetails/?id=532836678 http://steamcommunity.com/sharedfiles/filedetails/?id=532835931