TITANS PTE build 88043-pte is now live!

Discussion in 'PA: TITANS: General Discussion' started by mkrater, September 18, 2015.

  1. mkrater

    mkrater Uber Alumni

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    TITANS 88043-PTE 9/18/15

    AI changes:
    AI perf improvement to build location updates.
    Reduce how often the AI updates planet army data while not training neural networks.
    Added some new inputs to the AI neural networks.
    -These new inputs represent a more strategic view of the game. This helps the AI take planet wide information into account when deciding where to attack and when to run away.
    More work on rally point placement.
    Altered the way the AI chooses rally points.
    Improved AI threat responses.
    AI will utilize boom bot platoons a bit better.


    Bugfix/polish:
    Added starting planet indicators to the system indicator in the new game, server browser, and load system scenes.
    Fix for case were the connect to game screen would hang indefinately due to getting a PollWaitTimeMS response. The screen will now only try a fixed number of times, then give up.
    Bug fix for case where client crashed while in a lobby. The server lobby now correctly handles the case where clients disconnect without sending a leave message.
    The AI landing zone policy widget will now appear when using a multiplanet system that was not created using the advanced system editor.
    Steam users can now choose to use a display name that is different than the default Steam display name.
    Reformat keybinds in action bar, display them within tooltips for idle fab/factories, ping, pip. Also added ability to access game stats from game menu.
    Fix for issue where players could not join a lobby where the creator was spectating and all other slots were empty.
    AI perf fix for when the AI has a number of fabbers that cannot find anything to build or assist with.
    Visual tweaks to the ai landing preferences control.
    Units will no longer move extremely slowly when in from of a group that has reached its goal.
    Fix for segHitPathablePos improperly returning a voxel when the check failed.
    -This is to fix a specific case in factory build task where the rolloff position would be unitialized, causing units to roll off at odd angles and move on invalid terrain and get stuck.
    Quick pass on armory tab that upsells titans. Now shows the following:
    - price
    - video trailer
    - description (pulled from steam)
    - min reqs (isn't set to display relevant platform yet. added work needed.)
    Adjusted the bounty mode economy modifier limits. The new limit is from 0.01 to 10.00
    Removed the Artillery unit type from the Tesla bot.
    cdrkf, tracert, easybox and 9 others like this.
  2. devoh

    devoh Well-Known Member

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    no commander pushing fix? Doh!
    aapl2 likes this.
  3. proeleert

    proeleert Post Master General

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    Lobby Fixes!!!!
    towerbabbel likes this.
  4. plink

    plink Active Member

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    Sweet, new increased economy modifier limits.
  5. Quitch

    Quitch Post Master General

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    As there isn't an update to the neural net in the notes, does this mean the input exists but it hasn't been trained using it yet?

    I assume that "Start nearby" is the start on same planet choice. I think that wording is very misleading.
    Last edited: September 18, 2015
  6. Sorian

    Sorian Official PA

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    Yes, they were trained for PA:T and PA both.
    cdrkf, devoh, huangth and 1 other person like this.
  7. brandonpotter

    brandonpotter Well-Known Member

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    Still no new commanders? Yeoch >-<
  8. huangth

    huangth Active Member

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    Please tell us more about this.
    How smart is the AI Opponent?

    If I create a game and put some AI opponents, the AI opponents can learn my tactic?
    Or they just try the designed plans to see it can work or not?
  9. devoh

    devoh Well-Known Member

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    no the AI will not learn your tactics. Sorian trains the AI once in a while, and that is where it learns.. but we can not make it learn.
  10. Quitch

    Quitch Post Master General

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    Unfortunately, because no tag was put in place of Artillery, the AI will now put the Spark in Dox groups. This means it will try to:

    a) use it in fast raiding groups it isn't well suited to
    b) micro it in ways not appropriate for the unit.

    The Spark either needs its own tag, or it needs to get HEAVY slapped on it so it will be used in a reasonably appropriate way by the AI. Artillery meant it joined Shellers and Grenadiers, which was obviously wrong for one of the shortest ranged units in the game, but now it has an identical tag set to a Dox and is impossible for the AI to tell apart.
    stuart98, igncom1 and devoh like this.
  11. Remy561

    Remy561 Post Master General

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    Had a game where a Ragnarok double kill didn't count towards the players their bounty in a 2v2v2v2 on pax. I think they should have gotten their bounty since they made the kills.
  12. felipec

    felipec Active Member

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    Nice! But no fix to cant nuke planets with halleys on?
  13. killerkiwijuice

    killerkiwijuice Post Master General

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    That's not going to be fixed
  14. stuart98

    stuart98 Post Master General

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    Give the spark a new unit type called riot pls

    Riot unit type or riot!
  15. devoh

    devoh Well-Known Member

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    Next you will be wanting a Quiet Riot.. oh dear.. showing my age there.. :)
    stuart98 likes this.
  16. cdrkf

    cdrkf Post Master General

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    The ai does scout and respond to what your doing though...

    E.G. you make air, it will make aa towers or fighters to defend itself and so on.
  17. veep

    veep Member

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    My patch didn't make it in. :'(
    sevmek, Quitch and stuart98 like this.
  18. Quitch

    Quitch Post Master General

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    For the lazy, this is a js change that disables shared armies for mixed AI/human armies, but allows it for all AI armies. It should totally be implemented.
    Remy561, sevmek, crizmess and 3 others like this.
  19. crizmess

    crizmess Well-Known Member

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    +1
    pieman2906, sevmek and stuart98 like this.
  20. felipec

    felipec Active Member

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    Why not????
    tatsujb and Remy561 like this.

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