Commander loadable into ares

Discussion in 'PA: TITANS: General Discussion' started by stylisticsagittarius, September 14, 2015.

  1. stylisticsagittarius

    stylisticsagittarius Active Member

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    I had some tought you guys, and well the commander in late game is really really very weak...
    Would it not be a nice idea to have the ability for the commander to be loaded into the tank titan ares?
    This would give him a good health boost without havving to do silly things like upgrade the commander and stuff...
    tatsujb and huangth like this.
  2. MrTBSC

    MrTBSC Post Master General

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    no it wouldn't

    i wouldn't mind actual hovercrafttransports though
  3. huangth

    huangth Active Member

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    This idea has been proposed in other thread, and I also think it is a good idea.
    I think the easier way to implement it is to let Ares, Atlas, and Zeus have the ability to transport units as Astraeus.
    Modifying the commander is much more complex.
    Let Ares, Atlas, and Zeus load a single unit, and it is enough.


    Placing the commander inside the titan can solve many problems, such as orbital and nuke sniping.
    Even the Helios dropping can not bring it down immediately.
    However, it comes with the cost that the titan can't use teleporter and jump to other planet.
    Commander must exit the titan to use the teleporter.

    Another question is what happens to the commander when the titan is killed.
    Option 1: The commander dies inside the titan.
    Option 2: The commander jumps out the titan.
    Last edited: September 14, 2015
    tatsujb likes this.
  4. startege1

    startege1 Active Member

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    how about a commander in form of an Titan? if it is just to be alive for the commander can install one unit that heals him and dies after a time.
  5. V4NT0M

    V4NT0M Well-Known Member

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    jump out, doesn't make much difference otherwise.
  6. huangth

    huangth Active Member

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    I think it is still different.
    It depends on how many remaining force does enemy have after killing the titan.
    If enemy still has too many units after the strike, it is indeed no difference.

    By the way, the commander may enter another nearby titan in no time after jumping out. :)
    Last edited: September 14, 2015
  7. Mirolog

    Mirolog Well-Known Member

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    Maybe it will be better as a one-time ability. So you can load comm into the titan, but you can't unload it.
    stylisticsagittarius and tatsujb like this.
  8. epicblaster117

    epicblaster117 Active Member

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    I kinda like the risk reward of having a special com Super Titan Upgrade, that also kinda links them to one planet meaning that if smash is incoming, they kinda can't run, but an actual ground invasion vs the com could be rather difficult.
  9. theseeker2

    theseeker2 Well-Known Member

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    I like the idea, but I doubt it'll be implemented
  10. superouman

    superouman Post Master General

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    I will only agree to this idea if the commander can get its head of of the Ares and hold a sword
  11. stylisticsagittarius

    stylisticsagittarius Active Member

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    lol.
    It would be a solution that when the commander is in the ares, the ares his weapons would be disabled

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