When playing with friends against the AI, using shared armies gives the humans an unfair advantage as every AI commander killed takes all its units and buildings with it. There is an article on exodus esports that describes how shared armies are disabled for any teams containing an AI. It's obvious that this was done because sharing between humans and AI is undesirable. Unfortunately, the implementation needlessly applies the restriction to all-AI teams as well. Kindly accept the below patch (in unified diff format) to the file media/server-script/states/lobby.js of build 87296 which disables shared armies only for mixed human-AI teams. Code: --- lobby.js.orig 2015-09-15 00:18:25.000000000 +0200 +++ lobby.js 2015-09-15 00:18:14.000000000 +0200 @@ -54,6 +54,8 @@ var isFFAType = function (game_type) { return game_type === 'FreeForAll'; }; +var isAI = function (player) { return player.ai; }; +var isHuman = function (player) { return !player.ai; }; var DEFAULT_GAME_OPTIONS = { dynamic_alliances: false, @@ -703,8 +705,8 @@ var new_options = _.assign(army.asJson(), options); - var ai = !!_.filter(self.playersInArmy(army_index), function (element) { return element.ai }).length; - if (ai) + var players = self.playersInArmy(army_index); + if (players.some(isAI) && players.some(isHuman)) new_options.alliance = true; /* override to prevent shared army with ai */ if (options.slots && (options.slots - army.slots + self.totalSlots()) > MAX_PLAYERS) @@ -944,7 +946,7 @@ player.slotIndex = count; player.spectator = false; - if (player.ai) + if (player.ai && array.some(isHuman) || !player.ai && array.some(isAI)) army.alliance = true; /* override to prevent shared army with ai */ self.fixColors();