Mines Should Have a Hotkey

Discussion in 'PA: TITANS: General Discussion' started by Thinking42Man, September 10, 2015.

  1. Thinking42Man

    Thinking42Man New Member

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    Title basically says it. Why shouldn't they have one? All other build-able objects can be selected via a hotkey, why not mines?

    If this does get considered for implementation, make sure to add a hotkey for both ground and sea mines. Thanks!
  2. tracert

    tracert Member

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    Any unit can using the hotbuild mod.
  3. Thinking42Man

    Thinking42Man New Member

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    Thank you for that. I think it's still in UE's best interest to have things like this available in the un-modded game for new players and those who prefer to not use mods whenever possible.
  4. n00n

    n00n Active Member

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    Also if you prefer the vanilla style hotkeys, my Expanded Hotkeys mod (link in signature) makes it function as expected.

    It probably wasn't intended and just an oversight by the Uber devs.
    g0hstreaper likes this.
  5. stuart98

    stuart98 Post Master General

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    What does that mod do exactly?
  6. n00n

    n00n Active Member

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    Just extends the vanilla hotkey system a little (description in the README not sufficient?). The main reason I made it was so could add prioritised units to the build queue(s) via hotkeys (instead of having to control+click).

    But while I was at it I also fix a few other things such as this.
    [​IMG]
    Last edited: September 11, 2015
  7. Thinking42Man

    Thinking42Man New Member

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    I hope we will see some comment from them regarding this, I know I would appreciate it.
  8. Thinking42Man

    Thinking42Man New Member

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    Does ctrl + the usual hotkey work with the mod?
  9. n00n

    n00n Active Member

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    Yep.
  10. masterdigital

    masterdigital Uber Alumni

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    Yep. There should be a hotkey. Should be fixed soon.
    huangth, Thinking42Man and n00n like this.

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