Adds a report on the number and strength of enemy commanders to the Galactic War system detail. This allows you to avoid hitting the two-commander wall without constantly counting graph edges. This would qualify as a cheat, but I don't find counting-steps to be fun or meaningful. - https://github.com/JustinLove/section_of_foreign_intelligence - https://pa.wondible.com/section_of_foreign_intelligence_v1.2.1.zip Evaluation Better ranges or adjectives welcome. Code: if (rate < 0.5) { return 'helpless' } else if (rate < 0.75) { return 'incompetent' } else if (rate < 0.95) { return 'weak' } else if (rate < 1.05) { return 'competent' } else if (rate < 1.25) { return 'strong' } else if (rate < 1.5) { return 'dangerous' } else if (rate < 1.75) { return 'deadly' } else { return 'unstoppable' } Changelog Version 1.2.1 - Fix surface area display for gas planets (not included in total) - Thanks Quitch Version 1.2.0 - Support for additional commanders in Galactic War AI Overhaul FFAs Version 1.1.0 - Add system surface area - Update title and tags - Add mod icon
I knew that enemy AI subcommanders in a same game were not all equal, some building only 3-4 T1 factories, when some were rushing T2 after 2-3 minutes. Thanks for the info. Does this rate also apply to allied subcommanders ? If yes, is it also random ?
The card description should say "Economy Boost: xx%" if so, but I've never see it come up. I assume allies are all 1.0.
Oh dear, I hadn't tried this on alternate difficulties, and the credits galaxy only seems to work on Normal... ;^)
This is funny At least he's not tagged as "helpless" I wouldn't be surprised if after some lobbying in the studio, it will change to "unstoppable" Paging @BradNicholson
Works in 86422 (titans), although the eco curve changed and even on absurd they all evaluate as weak, so I might want to change the adjectives. I'm going to have to set aside some time to play and see how they feel.
Section of Foreign Intelligence 1.0.2 - Bump build number for titans Playing the revised GW convinced me that the evaluations are still correct.
Section of Foreign Intelligence +for galactic war - 1.1.0 - Add system surface area - Update title and tags - Add mod icon
Mild bump. This is such a cool mod for GW since you can now actually make an informed decision on which system to take on next. Sometimes the opening fights are a wee bit harder than the ones on the side, you would normally only know this after the fights, now you 'could' know up front.
Radius would be more helpful, but just a note to say that the mod description needs updating to include this info.
Section of Foreign Intelligence 1.2.0 - Support for additional commanders in Galactic War AI Overhaul FFAs
I've submitted a pull request proposing the following change to evaluations: Code: if (!rate) { return 'unspecified' } else if (rate < 0.5) { return 'newborn' } else if (rate < 0.55) { return 'worthless' } else if (rate < 0.6) { return 'helpless' } else if (rate < 0.65) { return 'incompetent' } else if (rate < 0.75) { return 'weak' } else if (rate < 0.85) { return 'novice' } else if (rate < 0.95) { return 'average' } else if (rate < 1.05) { return 'competent' } else if (rate < 1.15) { return 'skilled' } else if (rate < 1.35) { return 'experienced' } else if (rate < 1.55) { return 'adept' } else if (rate < 1.75) { return 'strong' } else if (rate < 1.95) { return 'masterful' } else if (rate < 2.05) { return 'dangerous' } else if (rate < 2.25) { return 'hardcore' } else if (rate < 2.45) { return 'deadly' } else if (rate < 2.65) { return 'inhuman' } else if (rate < 3) { return 'unstoppable' } else if (rate < 10) { return 'nightmare' } else { return 'godlike' }
Section of Foreign Intelligence 1.2.1 - Fix surface area display for gas planets (not included in total) - Thanks Quitch
CMM has the "latest" url and I'm getting 1.2.1 from that url, but the metadata hasn't updated. Maybe it's my CDN at CMM's location caching, I believe it's set to 24 hours since the mods rarely update.