calling in arms to every modder

Discussion in 'Mod Discussions' started by Ksgrip, August 24, 2015.

  1. Ksgrip

    Ksgrip Active Member

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    Hi, it's been a while since I tried modding.
    I was thinking of a preoject that I want to make for the game but in order to even think of developing it I need some staff done before.

    This thread is for you modders who want to help me developing the first shield system in pa. I need some aknowleding of how the health funtions work, where are those and some other info.

    Right now I need ansewr to this questions:
    1) Is there any way of modding how the health system works, making it possible to add a shield system?
    2) if 1) is yes, is possible to display a secindary hit box for units? If not at least display effects that imitate the model of the unit?
    3) Is in engine possible to create a rechargable health ( based of energy ) that doesn't interact with weapon ussage of energy?

    So I though maybe you @cola_colin
    Or maybe @wondible have the knowledge to even start the project?
    Also a dev answer would be extremely helpefull. @bgolus @jables ?
  2. proeleert

    proeleert Post Master General

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    I think you'll get more info from @stuart98 or @zx0 because those have the most servermodding experience.
  3. Ksgrip

    Ksgrip Active Member

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    Yeah I know. But was mainly because the two ones I mentioned are the
    wizzards of code moddifiers :).
  4. wondible

    wondible Post Master General

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  5. killerkiwijuice

    killerkiwijuice Post Master General

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    You just need a dome mesh effect and an anti entity weapon with super fast reload and turn rate. Then make it shoot everything... Shield done.
  6. cdrkf

    cdrkf Post Master General

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    Also someone has already made an 'anti weapon weapon' I believe that intercepts dox / tank projectiles... duno where the thread is now though...
  7. Ksgrip

    Ksgrip Active Member

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  8. killerkiwijuice

    killerkiwijuice Post Master General

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    One more thing... "Shields" don't stop beam weapons and weapons without a papa filename (only stops rockets and stuff)
  9. zx0

    zx0 Well-Known Member

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    Model has nothing to do with this, add_to_spatial_db must be set to true.
  10. killerkiwijuice

    killerkiwijuice Post Master General

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    Oh, what does that do?
  11. zx0

    zx0 Well-Known Member

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    Allows ammo to be shot at... That's what you were talking about?
    stuart98 likes this.

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