Name change doesn't stick. Change name via friends menu, restart game, name is back to original Air units don't hover above water but sink down to the bottom to touch the land surface. This also has problems with patrolling air units not working properly over water. e.g. patrol air fabbers over some water surface factories with intention to assist them. Physics push class issues with several units that allow the player to push that unit with fast units like boombot to make it go faster. e.g. pushing manhattan or commander with boombots. Easy way to reproduce is to assist commander with handful of boombots and move the commander somewhere. Manual move commands can make it go faster. Some units do not seem to be able to attack wreckage to destroy it. Angel is not selected as a combat unit in line with the combat fabricator Sounds sometimes do not play if you are issuing commands or doing things quickly. Limited instances of sounds at any point in time possible or something. Confusing sometimes because you don't know for sure if an order was registered or not. Certain units like ares and bot lobby sometimes do not fire at targets within their range. The game can't seem to find a firing solution. Like the arc/speed related issues you get in vanilla if you set those values wrong and they don't fire on targets within max range. Combat fabber on reclaim circle order will stop reclaiming trees and chase enemy units indefinitely if they come within range. e.g. air unit flies over combat fabber reclaiming trees, cf will try to chase and reclaim air unit across the map Angel doesn't intercept stingray missiles Can build under titans, causing them to pop across barriers, crevices etc. Can also do this to make them move faster through a series of teleporting jumps. Good for getting your ares away from units. Titan stuck on wreckage dancing. Replay ID: 16754548389177417056 About 24 minutes.
Add a note- after a long period of playing (GW) the sounds start to act... wonky. REALLY wonky. Only 'half' a sound, sometimes not playing, sometimes long delays...
Some more bugs, just to have all of them in one place. - Manhattan and Ares pathfinding is bad. They are choosing long paths, one time Manhattan got stuck in mex field, it was just driving back and forth. - One or two planet systems in GW. - Many identical systems in GW. - GW is overall much easier. - Manhattan has much bigger AOE radius, it also can one-shot commanders. (maybe intentional) - AI is not using new units properly. - One of my minions in GW was doing nothing. We need AI thread in TITANS. - Manhattan threads is not moving when turning. - Quad commanders and Atlas is missing "move and turn" animation, so their legs slide a lot. - Air and orbital titans are not buildable in GW due to typo in Titans Tech Card.
Lol. Hope I'm not derailing this thread too much, but wouldn't it be "cooler" if each Titan had its own unlock card?