Blitz unlimited Support alone: Strategy

Discussion in 'Monday Night Combat PC Strategy and Tactics' started by Penelope, February 16, 2011.

  1. Penelope

    Penelope New Member

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    Any tips?

    You're alone. Support class. Custom class boosting Support's abilities.

    What do you do for the first 50 rounds until you get enough cash to invest in RockIt turrets?
    So far I've been doing it this way but take too much damage on the Money ball.
    From the start Lvl3 Firebase.
    Upgrade Hack.
    Add one launch pad.

    Get some more cash invest in 2 ShaveIce turrets.
    As I get enough cash I add RockIt turrets then finally Long shots in the back.
  2. Mail

    Mail New Member

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    I just build a central ring of turrets, then an outer ring of turrets, then fill it in. Usually mostly rock-its, with a shaveice in the centre. Longshots in the back corners. I keep the two rock-its on the moneyball and the two in the front hacked. Deal with jackbots using the annihilator and juice, though the former as much as I can. I got to round 596 last I did sudden death, haven't tried again though since that took forever. Super sudden death, I haven't really given a shot.
  3. Penelope

    Penelope New Member

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    Thanks. I'm crossing my fingers for UBER to give us a way to make more money during the first 50 rounds. If the Money Ball takes too much damage it just gets frustrating after that when you do have everything builtup and the Jackbots do it in on some ungodly unending wave.
  4. DeadStretch

    DeadStretch Post Master General

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    More money? No way! The first 50 rounds of Blitz are cake.

    Here's what I do:
    Start Upgrade only hack 2.
    Build a level 2.2 Rock-it on one of the front nubs.
    Deploy Firebase on the middle of the raised front "island."
    Once hack recovers make the firebase 1.2.
    Build a level 1 Rock-it on the opposite front nub.
    Upgrade to level 2.2
    Shave-Ice back under spawn.
    Upgrade the rest of Supports Skills. Air Strike last.
    Rock-It middle nub under front bridge and both side bot doors.

    The rest is clockwork. In any case watch this video:
    http://www.youtube.com/watch?v=GkeGXigv8o8
  5. Penelope

    Penelope New Member

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    Thanks. Appreciate the help.

    I have done exactly that and still only make it to round 155.
    Thing is, with a little more startup cash I can keep the Money Ball healthier.
    This will pay off when in the later rounds Gremlins are attacking while an endless wave of Jackbots are spawning.
  6. Mail

    Mail New Member

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    Dealing with gremlins is a matter of ejectors. Run at one of the back ejectors and smash it at the right moment, and they're never a problem.

    Jackbots are a matter of annihilator and juice. Don't be afraid to buy juice often in the later rounds, you certainly have the cash.
  7. Penelope

    Penelope New Member

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    Thanks. I use that method but find it faster if I get the Gremlins to follow me then going back-wards I take them out with the shotgun.
    I know that takes up some time but it's fun.

    When I'm doing Blitz as Support I collect enough Juice and keep it full by over-healing too.
    I'm so busy it is always full. :D

    If I don't have the annihilator ready I do take the Jackbots on once I juice.
    In the early stages I Juice/Taunt to gain cash.

    I'm still tossed as to the central node under the bridge.
    Seems it's does great as a ShaveIce and as a RockIt.

    The side nodes seem to do great either way also.
    Thanks again.
  8. zarakon

    zarakon Active Member

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    i don't really play blitz, but how do you deal with all the gapshots as support?
  9. Mail

    Mail New Member

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    I either have my turret in the centre or on the little raised island near the bot spawns, but if it's not right where the gapshots go, the two hacked rock-its in the front take care of it before it can get out of reach.

    If by some miracle it manages to make it anyway, I just toss a single airstrike in its direction.
  10. Penelope

    Penelope New Member

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    Thanks again for the tips, I'm getting better, made it to a frustrating round 329.
    Endless waves of Jackbots took MondyBall down without taking any of my Turrets down.

    One Shaveice under spawn.
    All Rockits except for back four which I made LongShots last, around round 60.

    Keep the Shaveice and the bridge center Rockit hacked.
    Always on the lookout for Gap Shots, Firebase is on center front ejection area.

    Keep juice full also, use it when there are 4 Jackbots at once, which happens too many stinkin times to be honest. :evil:
  11. Gridlock

    Gridlock New Member

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    I'm not sure hacking the shaveice turrets is a good idea. I guess I don't know what hacking them actually does, but I assume it increases the range of the aoe slow (and maybe the slow % too?), but regardless they don't help you against the jackbots, which are basically the only real threat. With 3 unhacked shaveice turrets covering the lanes the other bots should only get through to the moneyball if your rockit turrets are busy shooting a jackbot that survived too long.

    However, I'm NOT sure if you're better off hacking only rockit turrets or cycling in your firebase. I tend to hack the firebase mostly out of habit, but I'm actually not sure if it does more DPS than a level 3 rockit. If nothing else, the rockit turret does splash damage, but I guess that doesn't matter against the jackbots either way. Has anyone seen conclusive data about the damage output of a firebase vs a rockit?

    The key to the whole thing is to be very good at stopping the jackbots' movement before they get in range of the moneyball, but inside the range of a lot of your turrets. That means being able to stand close to at least 2 jackbots without dying or getting knocked back by the shockwave (if you get knocked back and slowed they're almost guaranteed to walk into moneyball range).
  12. Mail

    Mail New Member

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    Okay, I tend to keep the front two and back two centre rock-its hacked, just to kill jackbots as quickly as possible. I run a skill/armor/rof build for blitz, which makes it so I can hack four turrets bacon or no. Use the annihilator at the first appearance of jackbots. If you're between that, use juice and stop one near its spawn by jittering left and right while shotgunning it, works best after bacon, since you'll have rate of fire gold. You should kill it, while the hacked rock-its will take care of the other one handily. Don't be afraid to buy juice once everything's upgraded.

    If you're too far to use the annihilator in time, use juice. If you're too far to stop the jackbot before your turrets get occupied with it, use the annihilator. That's generally how I decide if I have both.
  13. Penelope

    Penelope New Member

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    A few notes...
    I have been experimenting with keeping that one Shaveice hacked and it is a huge help.

    The only way it seems to help with the Jackbots is they many times will target it rather than the Moneyball.

    When they do that I juice and run between them to keep the health up on the Shaveice they are attacking. It serves as a perfect distraction.

    Keeping that one Shaveice hacked slows down the other traffic, which can become unreal.

    While I have no idea if it has any effect on Jackbots it does this well.

    btw, the tip about juicing and using the shotgun on Jackbots is cool, will try that. :cool:
  14. Mail

    Mail New Member

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    I may try this when next I make an attempt, which should be next weekend or so judging by how I seem to keep coming back to blitz.
  15. Wintermute

    Wintermute New Member

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    Ok, so I agree with the majority of what's suggested.

    I got to round 202 solo on my first try, the next 3 or so attempts have only gotten me to 150 at best.

    For the round 202, the only thing I had at the end were RockIts, however I didn't have any on the other ring (except for the front.) While this should work less effectively, it's a good way to practice keeping most turrets overhealed and the main ones hacked. I had the 2 frontal and the bridge hacked, and sometimes switched the bridge one to one of the inner-sides when things were going to get tough.

    My most recent attempt(~150) had 3 Shaveices, however I didn't have enough firepower to take down anything not from the front, even with Level 3 RockIts everywhere else. I used the Annihilator and Ejectors much more than my first run, yet felt more pressure. (Probably should've bought Juices.)

    I do highly suggest the back corners to get Longshots, unsure if a Gapshot can target them, likely it can. If you do make the corners to Longshots, make sure you've got at least one 3.3 or your firebase covering the front.

    I hadn't found any use for the nub behind the moneyball, while a Longshot could get the gapshots, my off-directed attention usually meant the Longshot was taken down easily. It could benefit from being a ShaveIce however, since the radius should cover at least some of the inner-side tracks that a 3.3 bridge ShaveIce isn't covering.

    I can't remember what custom build I had on my 202 run, but the most recent run had the simple Skill Regen, Armour and RoF. With a gold Skill regen, you can have close to 4 turrets hacked if you go Churro hunting every so often. With the Churro hunting though, you run the risk of getting swarmed by something.

    Should mention that the 202 run also got me some Bacon, so it definitely makes a lot of a difference compared to a prepared run.

    Keep in mind, the Juice vendors have a cooldown, so you should likely save it for the Jackbot rush (two waves in a row with Jackbots + Breach bots.) It helps to designate which order and method you're going to kill the Jackbots too. If you set Two airstrikes on a Jackbot near another Jackbot, the splash/radius will make it much more effective. With the two consecutive (haven't experienced a three consecutive) triple-spawn Jackbot, you could probably use one Airstrike, and a Juice in one wave, buy another juice, then annihilator and juice-finish the second wave.

    Common sense prevails though, don't go farm the coins/juice boxes/general loot if there's a major danger out there. I'd really consider the Jackbot Slam and a Gremlin swarm to be the worst, but both are counter-able if you're careful (jump timing or standing on nubs and ejector usage respectively.) You could place your Firebase on an Ejector so the Level 3 healing can give you a bit of health while you buy the Ejector.

    Also, don't forget to taunt when possible, if while juiced, it's an extra $100 (but with the time consumption, it's still worth it.) Effectively, 5 juices would pay for a 6th.

    tl;dr : Overheals, strategic placement, strategic skill usage, PICK UP LOOT, strategic takedowns, taunt.
  16. Penelope

    Penelope New Member

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    Good observations.

    I'd like to mention the tip about juicing and using your shotgun on the Jackbots is great.

    What I've learned to do is toss my Airstrikes on them then Juice.
    Now I watch for their ground thump, and I jump before they strike.
    Once they strike I'm still juiced and run behind them and kill them with the Shotgun.

    Doing that I can kill two Jackbots while my Rockits kill the other two. :D
  17. Xrist

    Xrist New Member

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    I made it to round 730 (solo) on the weekend using this strategy, and 610 (solo) or something last night.

    This is how I start:
    Spend $0 on skills to start.
    Place Firebase on island by Gapshot spawn, and forget it exists.
    Buy 4 Rock-It's, 2 in front of money ball, and 2 to each side at the bridge.

    Then, as money becomes available:
    Buy Shave-Ice at center of bridge.
    Upgrade hack, and Firebase to Lv2.
    Buy Rock-It's to left side, and right side of money ball.
    Buy Rock-It behind money ball.

    Upgrade all current turrets to Lv2 as you can, and throw in upgrading hack to Lv3 when you can.

    Buy the last two "Inner-arena" Rock-It's to the front left, and right, and upgrade to Lv2 when you can.

    Start upgrading all Turrets to Lv3.

    Buy and upgrade Rock-It's to Lv3 out in front of the bridge, then the two to the outer right, and outer left.

    Buy and upgrade Longshots to Lv3 on the 4 back nubs as you can.

    Upgrade to Firebase Lv3, then the other skills.

    ---------------

    The Firebase takes care of the Gapshots, so I never have to worry about them, and only once did it's health drop low enough for me to be concerned that it might drop, although luckily it didn't.

    I was using gold RoF, silver speed, and bronze skill.

    With bronze skill, I can only keep 3 hacks up, so I used all 3 on the bridge turrets to keep the Shave-Ice, and 2 Rock-It's hacked.

    I wanted to try silver speed to try and be more mobile, and reactionary depending on where I was needed, and it appeared to work, as my previous best was 353 (with a partner), and 363 (solo).

    When Jackbots spawn, I rush out front to meet them, juice and try and stay close to them. I can normally keep them occupied long enough to have them ground slam twice, allowing me to back off as juice wears off, and let the turrets deal with them before they get close enough to drop the shield. If a second set spawns, I run to the annihilator, and use it. If a third set spawns, I normally have collected enough juice to deal with them out front again, a 4th set normally means the money ball takes some damage.

    After reading this thread, I am going to try a couple of idea's myself:
    - Move Firebase back near bridge to help more frequently
    - Hack 2 Rock-It's out in front of the bridge to take out Gapshots since I moved my Firebase (and either my Firebase/Shave-Ice, or the 2 Rock-It's inside the bridge)
    - Use gold skill, silver rof, bronze speed or maybe armor


    Hope there are some tips in here that help people out on improving their rounds...good luck!
  18. Penelope

    Penelope New Member

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    Some good tips there. :)

    I've been experimenting with Firebase placement and find the center front best.
    Moving it to the front bot spawn "island" works for the Gapshot but that pest will still get off three shots.
    Moving it there also removes your health dispenser and protection from Gremlins.

    Had the Firebase on the front bot spawn once and died during a multi Jackbot attack, 10 seconds later when I respawned a large group of the red/white gremlins had taken out 3 of my front Lvl3.3 Rockits.
    (That 10 second delay infuriates me on single player. The Moneyball takes too much damage during that time.)

    I've also experimented with the Firebase in-front of the Moneyball but it's nearly useless there.

    The best placement for one Shaveice still seems to be behind the Moneyball.
    Having one under the bridge is handy, can really save your tail, but you need more firepower there after round 70. Hard trade-off.

    I know everyone hates the Blazer turrets but they seem to work better than anything on those two back bot spawns. You need a lot of protection in the first 60 rounds and they seem to work the best back there.
  19. Mail

    Mail New Member

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    While I actually like laser blazers for pushing bots back quickly in a crossfire match, They just don't work for the long term, and without the ability to deconstruct them to use the nubs for something else I've found it far more effective to just take out those streams of slims in the back by myself and use those nubs for more longshots.
  20. Penelope

    Penelope New Member

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    ...Agree but those are only needed for the first 100 rounds and they are really needed desperately for the first 60 rounds.

    Have you watched what the Longshot turrets do there? They shoot the walls more than anything. I find that spot to be a waste for them. Notice next time.

    I'm only building Longshot turrets in the back two corners now.

    If I waste Blazers in those two spots later it's no big deal really, they're cheap.

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