PTE build 85104-pte is now live!

Discussion in 'Planetary Annihilation General Discussion' started by jables, July 16, 2015.

  1. xanoxis

    xanoxis Active Member

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    Soooo many fixes with every PTE pass. IloveuUber. 100% gay.
  2. davostheblack

    davostheblack Well-Known Member

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    That's some mountain of bug fixes! Thank you Uber!
    cdrkf and mkrater like this.
  3. stuart98

    stuart98 Post Master General

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    Is there anything I can do in my mod to mitigate it until the behavior is fixed?
  4. cola_colin

    cola_colin Moderator Alumni

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    @pinbender
    This looks pretty cool overall, however it is not really snapping or at least not returning the snapped position, example on forge:
    [​IMG]
    The orientation is correctly returned, but the position is exactly the position I put in.
    Maybe some simple variable mix up?
  5. Spriggan43

    Spriggan43 Active Member

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    Wow, windows 10 and the Ati Brightness fix on the same day. :)
    tunsel11, Remy561 and dom314 like this.
  6. dom314

    dom314 Post Master General

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    Amen Brother.
    Remy561 likes this.
  7. Remy561

    Remy561 Post Master General

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    Wow awesome polish update!! Finally a try to fix the brightness bug and a fix for the galactic war saving with subcommanders! :D

    Too bad I can't test this week :3

    Is there a quality difference between brightness or banding? Because the game always looked beautiful on my nvidia pc compared to my amd laptop with the bug.
  8. wondible

    wondible Post Master General

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    84871

    - Halley is no longer an 'orbital' unit
    - api.game.showUI and hideUI
    - cursor_atlas.html removed. There goes a mod idea, but hey, one less coherent process.

    - Legacy galactic war files removed
    - 'blank' template scene removed
    - a several fonts and (older version?) js libraries removed
    - some derelict files removed (single ai files, common.js, catalogs)
    Remy561, proeleert and stuart98 like this.
  9. cola_colin

    cola_colin Moderator Alumni

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    huh where are the cursors now?
    proeleert likes this.
  10. nixtempestas

    nixtempestas Post Master General

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    Well I'll be damned, here I thought the ATI/AMD problem was here to stay.

    Now there is a mod I won't be sad to see retired.
    ArchieBuld, tunsel11 and stuart98 like this.
  11. superouman

    superouman Post Master General

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    Hi i'm coming back from the dead.

    Does it do what i think it does? O.O
    xanoxis, cola_colin and stuart98 like this.
  12. cola_colin

    cola_colin Moderator Alumni

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    Yes
  13. wondible

    wondible Post Master General

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    I suspected the client binary, and strings does not dissuade me.

    Code:
    /ui/main/game/live_game/img/cursors/
    
    Code:
    icons_command_link_gate
    icons_command_repair
    icons_command_use
    icons_command_reclaim
    icons_command_attack
    icons_command_assist
    icons_command_load
    icons_command_move
    hover_friendly
    hover_enemy
    icons_command_patrol
    icons_command_capture
    icons_command_move_special
    icons_command_unload
    icons_command_attack_special
    icons_command_ping
    
    cola_colin likes this.
  14. FSN1977

    FSN1977 Active Member

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    Still seeing PA crash when using Chronocam. A game against 9 Ai's was moving 30 sec backwards in CC, then PA crashed, the game was complet, all opponents was killed off.
  15. cola_colin

    cola_colin Moderator Alumni

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    Random suggestion: Add the example to the "documentation".
  16. pinbender

    pinbender Active Member

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    Funny story here. Turns out that if you put in a value that is too far below the planet's surface, it won't actually snap to the surface. So aim for the planet radius. (I've added normalizing to the planet radius first to my to-do list...)
    cptconundrum, cdrkf and cola_colin like this.
  17. cola_colin

    cola_colin Moderator Alumni

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    Hmm, I can't get any values out of it that seem to snap.
    Again on forge, I've used the raytrace API to get the location
    -370.6982421875/-27.386085510253906/-164.40219116210938

    world.fixupBuildLocations("/pa/units/land/energy_plant/energy_plant.json", 0, [{pos: [-371, -27, -164]}]).then(function(data) {console.log(data);});

    does not snap. I'd say that is pretty close. Forge has a radius of 400, my input position has a distance to 0 of ~406

    Another test with all positive values did not work as well.

    EDIT:
    Another greedy request that goes beyond fixing it: Return the snapped position even in case the build placement test failed.
    Last edited: July 30, 2015
  18. Quitch

    Quitch Post Master General

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    Running the PTE on Windows 10 Pro 64-bit. No issues so far.
    Remy561, dom314, cdrkf and 1 other person like this.
  19. Quitch

    Quitch Post Master General

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    Factory shows 100%, but that's 1% at best.

    2015-07-30_00001.jpg
  20. stuart98

    stuart98 Post Master General

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    That's 100% wreckage health. 0% health is displayed as 101% wreckage health (or 100% in the edgiest of edge cases).
    tunsel11 likes this.

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