A problem with asteroids

Discussion in 'Planetary Annihilation General Discussion' started by PrinceAAwe, July 26, 2015.

  1. cola_colin

    cola_colin Moderator Alumni

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    I dunno but I feel if the game ends because you really annihilated the WHOLE solar system that is kinda epic...
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  2. probodobodyne

    probodobodyne Active Member

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    Okay you guys know what... I don't mean to sound pushy or entitled and I really love this game proven by my disproportionate amount of play time compared to how long I've had it, but I sincerely disagree with the design direction of the current asteroids and I think I'll be signing out of this discussion having said everything I had to say on the subject matter. I personally don't intend to play with asteroids making not one but two mechanics invalid while also being overpowered on their own, so I hope it works out for the people who support this change as it is.

    Here's to hope some modder here agrees with me.
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  3. dom314

    dom314 Post Master General

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    Haley micro for dayz
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  4. stuart98

    stuart98 Post Master General

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    I'd be surprised if this is something modders can change.
  5. killerkiwijuice

    killerkiwijuice Post Master General

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    it's not
  6. Corgiarmy

    Corgiarmy Active Member

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    Hehe yes it would be epic (Please PA GODS make this happen)!!!!

    I am more concerned about the timing and replacing of other gameplay... large armies, metal planets and greater focus on orbital.
    Last edited: July 27, 2015
  7. xanoxis

    xanoxis Active Member

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    Yeah, unless people are mean and travel slowly between asteroids, and it becomes boring. We all know THAT game. Where it is just slow.
  8. cdrkf

    cdrkf Post Master General

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    Well thanks for taking the time to chime in on this with us, a lot of very passionate people are evidently a difficult group to please :p

    What I'm very curious to find out is whats your thoughts are on the future of PA post the asteroid release?
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  9. crizmess

    crizmess Well-Known Member

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    I don't know if this is possible at all (I fear that those effects are hard coded, so this wouldn't work), but wouldn't it be worth a try to crowd source this effect from the community?
    Basically Uber does the technical plumbing of the effect and points out how the effect should look like. There are some really talented guys here on this forum, I'm sure they could do all the hard magic. All that Uber has to do is wait a or two month and pick the best planet destruction effect.
  10. stuart98

    stuart98 Post Master General

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    Could we get some discussion on this?
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  11. killerkiwijuice

    killerkiwijuice Post Master General

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    They're not hard coded, I can view and mod the planet smashing effect in stable right now as well as the asteroid smashing effect in the PTE. Basically they just need to be swapped in order for asteroids to have the stable build crater explosion and vice-versa. I've seen the asteroid effects in PTE and it's pretty freaking good imo.

    But lol, effects contests would be fun. Competition is always fun!
  12. lafncow

    lafncow Active Member

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    Give the Orbital Warfare mod a spin. Besides filling out the orbital roster, it multiplies the number of required halleys anywhere by 4 and decreases their cost appropriately.
  13. igncom1

    igncom1 Post Master General

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    Id like to think I'm smart enough now to say that I like or dislike something without giving people excuses to say that I'm wrong for having a differing opinion.
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  14. tatsujb

    tatsujb Post Master General

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    call in help from modders. there's absolutely no shame in that.
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  15. nateious

    nateious Active Member

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    Jables, what about spawning an asteroid belt off of planets smashed with an asteroid? That way there is at least some difference between planet smashing planet and asteroid smashing asteroid.
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  16. masterdigital

    masterdigital Uber Alumni

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    That was actually discussed, but there are technical limitations on the engine that make that very difficult. The maximum number of planets that can be created is capped at (15 or 16). If planets could create asteroids, then we would have to reduce the allowable number of planets to keep everything below the cap. If the effect was just aesthetic... well we wanted to do that, but we can't really spend to much more time on this feature. Maybe we will be able to come back to it latter.
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  17. exterminans

    exterminans Post Master General

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    4 bit only? That's an odd limitation - unless the planet ID is actually being used as a prefix for other IDs. I wonder what has led to such a design decision?

    Ah, I think I know. Attempting to hold the planet prefix as small as possible to save traffic in the netcode. Early optimizations now haunting you. I always expected a pack->deflate->encrypt pipeline, but as it looks there is no distinct deflate phase, so someone attempted to optimize raw package size instead.
  18. cola_colin

    cola_colin Moderator Alumni

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    I am pretty sure it was said in the past that the main reason is due to a limit in the virtual texturing system.
    @SXX was able to hack past it, adding more than 16 planets to a system. The textures on all planets above number 16 were broken when he did so.
  19. Remy561

    Remy561 Post Master General

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    I thought it indeed had something to do with a certain bits used for something. The exact answer can be found on the forum, but it was discussed more than a year ago.

    About asteroids, I also think some kind of differentiation would be better for the gameplay. But I understand Ubers choice for going with it since the asteroids feature probably has long exceeded its planned budget due to the many months of fiddling with the crater effect.

    Best thing, we have a great looking new biome, it works, stops late game stalemates and best of all if you really don't like it; simply don't use it in your systems. ;)
    Last edited: July 28, 2015
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  20. xanoxis

    xanoxis Active Member

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    Yeah, we should have some cosmetic effect after planet destruction, laser, smash, whatever. So it looks awesome.

    Also, maybe new biomes next? We could have something new, like crystal violet planet, or some exotic one too.
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