so you delayed the muzzle flash to line it up with the rate of fire ( ͡° ͜ʖ ͡°) That's why the first shot doesn't have it ヽ( ͝° ͜ʖ͡°)ノ
The first shot still has the muzzle flash, I just added effects to the muzzle flash that takes about 4 seconds to finish so that it looks like it is charging up again.
I found the Bolos a bit too much at first, but now this has pretty much found a permanent place in my mod list. I hope a way for it and Navy Trails to play nice together can be found.
I've updated the mod with the bolo effects a bit more subtle than it was before. Give that a spin and let me know what you think. With regards to Naval Trails, I was about to make them play nice, but it seems that @stuart98 's fork on github is the host of that mod. @stuart98, for some reason you deleted all the scripts and moved the mod files down a folder, is there a reason for that? EDIT: Actually lets take this conversation to the Naval Trails mod.
Thanks, @stuart98 is correct. I have updated the change log to hopefully clarify this with regards to Naval Trails.
It has been brought to my attention previously, and I agree that the tac missile effect is at odds with the style of the rest of my effects. I want to work on it, but I will need to wait for a coincidence of time and inspiration to strike.
You know that Disco Commander effect you did (which was awesome btw...)... imagine that effect attached to the nose cone of the tactical missile