Match won't end? [Galactic War] [Solved]

Discussion in 'Support!' started by 1nv1ctus, July 20, 2015.

  1. 1nv1ctus

    1nv1ctus New Member

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    So I am playing galactic war.. and this is my second (maybe third) commander kill/planet. So I don't know much about what to expect. After defeating the weak enemy 'X', the match still continues. It doesn't come to the match ending screen. So I'm a bit confused. How do I trigger that if there is no enemy?

    The only other information that might be useful, is that I have a tech.. which gives me a servant to fight with.
    Ah yes, I also run mods:
    • Alerts Minimap
    • Auto Factory
    • Brighter Icons
    • Floating Framework
    • GeoMapper Client
    • High Res Commander
    • Keyboard viewer
    • Mines as strips
    • More Pew Pew
    • Notes
    • Section of Foreign Intelligence
    • Stuff Overview
    • System Sharing
    • Yellow Synchronous
    Can anyone shed some light on this?
  2. 1nv1ctus

    1nv1ctus New Member

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    I'm done right.. if it says this? Annihilated the Sub Commander..

    Then why won't my game end. :/

    Attached Files:

  3. cola_colin

    cola_colin Moderator Alumni

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    GeoMapper client is a mod you should not have enabled unless you are actively mapping out planets. Disable it.
    Though I am not sure if that is the cause oof the issue.
    Apart from that: Does it happen if you do a test without any mods at all?
  4. 1nv1ctus

    1nv1ctus New Member

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    Solution - I finally gave in.. saved it.. then hit 'Surrender'. My commander blows up and it looks like you lose, but the screen turns into a victory screen upon completion. I was then able to continue playing.
  5. 1nv1ctus

    1nv1ctus New Member

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    Hey thanks! I'm not sure why I grabbed GeoMapper. Just looked interesting. I'll disable it. Thanks for the tip!
  6. ace63

    ace63 Post Master General

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    I ran into the same bug a while ago without any mods and also "solved" it the same way.
  7. mkrater

    mkrater Uber Alumni

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    Thank you for reporting this. It's a known issue we are currently investigating.

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