Can you explain how you made this? From what I've seen so far, CSG assets act as walls for ground units, not floors. Maybe I'm missing something.
I believe it requires text editing the map after making it to change the csg type from blocking to pathable... (certain types of csg allow pathing by default).
Should be relatively simple then. Placing and manipulating CSGs from a text file must be a nightmare, but just changing their pathable flags after placing them in-game shouldn't be too hard.
There is a key to make CSg's pathable you'll have to look it up in setting menu. Do remember that if you stretch csg's end make em pathable units can go right rhough the CSG. You can fix this btw adding in a unpathable CSG to the edges. Though you can expirement that yourself too .