Once you die, the game camera zooms up close to your commander and slowly replays your death and a few moments before it.
This is probably unnecessary because you can easily go back in chronocam from any angle you wish and watch it in normal speed, slower or faster speed than usual. From a caster's perspective it can be great to anticipate an explosion and create cinematic panning shots as the final stand is made. *points to most casts I have done*
Eh, you can already do it. Wouldn't bother me if it was added as an option thougth. @elodea rekt. #EgoBoost.
When you die, not as a chronocam thing. I meant something like this picture though. @elodea nice death EDIT: Chronocam Replay pls? :3
My PC is no potato, and I avoid large systems. I also play on the lowest settings. I'm pretty sure its due to how the game loads everything into RAM meaning you have to have a fuckton of RAM to play the game at all.
I've noticed that it takes a while to load everything onto my potato computer because it doesn't have much RAM. It has a lot of memory space though, so it can handle storing a lot of information. I would expect a computer that can't store a lot of information because there isn't any computer space left would make an extremely laggy game in large systems with lots of units, because the computer relies on storing the information on the RAM and has to deal with everything all at once on the RAM, which makes your fps go down. If it isn't what I described then I probably don't know. (Although this is the most likely cause) Can someone remind me again why alot isn't a word? ._.
That is the least technical explanation about a computer I've ever read. Computers are all just fairy dust, magic beans and wonder aren't they? When you run out of RAM your pc starts to use your hard drive as extra RAM storage, but that slows everything down.