The reason why PA bores me (feedback)

Discussion in 'Planetary Annihilation General Discussion' started by lazeruski, May 5, 2015.

  1. stuart98

    stuart98 Post Master General

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    I'll be doing little today but hosting playtests of Secret Mod from here on out, so just seek me out in global chat or join when you see a game open if you want to see the future of modded PA design.
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  2. tatsujb

    tatsujb Post Master General

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    legitimately and merrily surprised to be hearing this from you.

    this is good. With everybody admitting the things you pointed out are a problem we can start out on the road to progress.
    stuart98 likes this.
  3. stuart98

    stuart98 Post Master General

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    Start on the road to progress? I'm on the last stretch already, ya'll are just late starters.
  4. tatsujb

    tatsujb Post Master General

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    It's unfortunate that it be that way but it's the order of things. the quantity of steam that is left to throw in at that time is just a fatality we have to deal with.
  5. Twinstar

    Twinstar Active Member

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    You don't mentioned the lagg. This is the fun killer No.1
  6. MrTBSC

    MrTBSC Post Master General

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    you experiencing much lag doesn´t mean he does as well ...
    i for one experience it fairly rarely ...
    so to me lag is not much of a factor ...
  7. elodea

    elodea Post Master General

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    I didnt say it was a problem :)
  8. MrTBSC

    MrTBSC Post Master General

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    what about cfab +infernos/vanguards and spinners for eventual aa?
    infernos/vanguards are your "tanks" after all ...
    you may not need many bot factories but still have access to early quickraid with dox .. the option for comsnipe if you a have an open enemycom for booms and cfabs for treeconomy or infernopush ..



    yet as i mentioned before unitypes in PA seem to be rather similarly used like units in something like a total war game ...
    Last edited: May 10, 2015
  9. MrTBSC

    MrTBSC Post Master General

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    also having seen the treeconomy moves teams did in todays tournament realy makes me wonder how matches would have turned out with wreckeagemetal ...
  10. cdrkf

    cdrkf Post Master General

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    I regularly turned games in TA thanks to wreckage.

    The problem with PA when we did have wreckage was that due to the low unit health, 99% of units just exploded leaving nothing :(
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  11. MrTBSC

    MrTBSC Post Master General

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    people suggested units leaving scrappieces intead of full unpathable hunks depending on damage before ...
  12. tatsujb

    tatsujb Post Master General

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    I feel like I saw this in a game before but for the life of me I can't quite place it.
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  13. MrTBSC

    MrTBSC Post Master General

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    you know what brings this discussion realy forward? sarcasm ... ...
  14. tatsujb

    tatsujb Post Master General

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    @MrTBSC or jokes, I like jokes. I dunno but I'm really starting to dig ya. The new you sees things in a way better light. :D
    Last edited: May 11, 2015
  15. igncom1

    igncom1 Post Master General

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    The problem facing wrecks in PA right now is pathfinding.

    Unless pathfinding can be fixed, or we just let units no-clip through them, then I cannot see them being re-included.
  16. exterminans

    exterminans Post Master General

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    Actually 3 options:
    • Turn of collision with wrecks entirely
    • Make collisions with units deal damage to wrecks, just as if they had been shot upon
    • Make bullets collide with wreckages, but make units able to move over them
    With more graduate options, such as:
    • Instead of completely destroying wreckages, reduce them into 2D rubble with no collision properties upon first collision

    Path finding won't be fixable. It would require to update movement cost in locations where unit wrecks are, but that's only feasible for immobile building wreckages. For mobile unit wreckages, unfortunately the wreckages themselves are also mobile and they are being moved by every single collision with other units. Considering that during pathfinding would impair performance much.
  17. ace63

    ace63 Post Master General

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    Well I always thought movable wreckage looked rather silly. Why not make it immovable?
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  18. cdrkf

    cdrkf Post Master General

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    Allowing units to pass through wreckage would be ok imo.

    There is more strategic impact in wreckage as a resource than it blocking movement imo. Blocking shots could be nice though, which would also give an effective buff to high arc units like the grenadier....
  19. ikickasss

    ikickasss Active Member

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    There not op you have to scout more. If I see somebody going booms i just rush them with tanks that make short work or bots.
  20. MrTBSC

    MrTBSC Post Master General

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    he ment it as a joke ...

    not everyone knows kappa son ...

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