Switch to PC benefits three classes to detriment of others

Discussion in 'Monday Night Combat PC Discussion' started by goathax, February 15, 2011.

  1. Nokturnal

    Nokturnal New Member

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    I actually totally agree with OP, my suggested changes would have to be to the bottom 3's abilities.

    Lets face it, when you play tank whats the first thing you max? Charge right? Lvl 3 charge allows you to actually disable people so you can unleash hell on them. His grenades at level 3 can clear an entire bot wave but how many kills have you actually gotten with those? They're hard to land due to how slow they fly through the air and the top 3 move so fast there's no way you're going to hit good assassins/snipers/assualts with them. Deployment? This skill is the biggest joke for a tank, "ohh he has increased health regen" yea I'm sure that's totally worth not being able to move. The only time this skill comes in handy is when the entire enemy team is morons and just lets you stand there unleashing on their moneyball or turrets. Suggestion, tank grenades have a bigger hit box (easier to hit people with) and fly through the air quicker. Deployment, i have no idea how to fix this useless skill, while somewhat helpful against bots/turrets it's completely useless against any human being with half a brain.

    For Support, Bot Support Aura, really? Wtf is the point of this? Bots die quick as hell whether or not a support is near them and not like they even get credit for the kills the nearby bots do, so wtf is the point of this crap? A skill to help support counter-assualt instead would be much better, lets face it, the shotgun eats assassins alive, the sniper is usually too far away to deal with, but the assualt can just harass from out of support range, so they need something to counter them.

    For Gunner, the grapple and deployment. While slam is nice if you can actually land it, and yea you might get 1 or 2 kills with grapple during the match but the biggest problem gunners have is snipers. What I think would benefit gunner more so (since he can already grapple with his mortar) is a shield he can activate that absorbs a certain amount of dmg for a few seconds instead of a grapple. Think of how you could combine this with deployment so you could actually survive long enough to use it longer.


    While all 4 skills for the top 3 (Assassin, Sniper, Assualt) are all incredibly useful all the time, for the bottom 3 they have some skills that are insanely situational and not nearly useful as often.
  2. Mail

    Mail New Member

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    Except it seems like you're trying to use it in combat, whereas really, you should be using it between combat. With gold regen and deploy 2 you can go around a corner, deploy, and have your health back up to max in less than a second.
    The support has airstrikes and a powerful shotgun, and the bot support aura may not help him offensively, but it does improve his ability to push bots, to the point where he can make it a bit of a bitch for a tank to push forward just by standing around a corner and healing blackjacks as they go by. Given the assault is more of a counter to him than any other class, I don't like the idea of him having a counter to him.

    I say all this as a support player.
    Really now? Really? Gunner's got the best grapple in the game now, save the assassin's backstab. It's made to punish anyone who has the gall to get up close. Whereas the slam is more of a defensive skill(disables bots, stuns pros, knockback, little damage), the grapple is an offensive one. It is made for killing. Besides which deploy comes with a damage reduction, and at level 3 provides a face shield to make headshots impossible. Being completely immune to damage for a short while would make it impossible to stop an entrenched gunner with gold skill. Especially if you can use it with deploy. That is such an amazingly bad idea I'm not sure I could top it.
    This I'll grant you, they are situational. The thing you seem to be missing is that they're still useful skills. The only one I could see using some tweaks is the tank's deploy, and that's only because his aiming is disabled during the animation.
  3. vortexcontinuum

    vortexcontinuum Active Member

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    I still snicker when people underestimate a Tank's level 2 deploy and crumple into ash beneath my feet. :)
  4. wug_

    wug_ New Member

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    I play support and it's not often that im not top of the scoreboard (along with having the most pro kills), and before any qq's at me about not baby sitting turrets .. I do that if required however im more use playing more aggressive. People who are bad at support are generally found hopping around their base buffing the lazers they have built wondering why there are no bots coming. While the rest of their team are trying to push into the enemy base wishing they could get a heal.

    shotgun destroys up close and you are a retard if you approach any half decent heavy class front on. The only area I think the support is really hamstrung is his mobility.

    I do agree with the OP that a top assault can cause more of a headache then anyone else.
  5. Xx Tikki xX

    Xx Tikki xX New Member

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    so we have gone from, assassin is OP, to sniper is OP to now assault is OP, make your mind up people!
  6. tinygod

    tinygod New Member

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    Those 3 class's are more powerful in the hands of a skilled player than tank,gunner,support.

    Not saying they are better, they just have soo much power

    Assassin: murders PVE.. bots/turrets have no chance against her, and she can win games all by herself.. and is very hard to stop, if she is focused on bots/turrets/lanes.. Shell usually only fight pros while juiced.. but shes juiced quite often.

    Assault: can kill any class in the game 1v1, gunners give him hell, but bomb 3 makes quick work of them in a skilled assaults hands. He is arguably the ONLY class that has a chance against a good sniper.. and is also are THE BEST class to have around when the enemy shields drop, especially in over time.. since they can get up top and use their bomb 3 on the money ball dealing huge damage even when not juiced.. and with gold skill their bomb 3 is quite spammable.. and they can get off the ball to safety when pressed and return seconds later. hell Ive one games just flying in dropping bomb, flying out, flying back, dropping bomb rinse and repeat. They really are IMO the most powerful class in the game. And one of two, who can keep the money ball shields from resetting on any map, even if they die.. because they are so damn mobile.

    Sniper: Read one of the 100 threads, not gonna get into it.. but suffice it to say, they have no real counter.. save the assault and that comes down to, either the assault is simply a better player, or hes just another $50.00 lying on the ground.


    Gunners, tanks, supports are all amazing class's and have HUGE roles in the game. IMO they are not underpowered, they are perfectly balanced. A skilled tank can wreck an entire team, a skilled support can own the battle field.. but the class's take huge amount of skill to actually be good with.. and even at their best, pitted against one of the higher 3 class's they simply aren't bringing as much to the table..

    Tanks do well with bot lanes, but so do sins.. and sins are better juice rushers because of speed and lunge.. they can simply get more turrets down per run.. and can actually get out when they are done.

    Gunners are great pro killers, but assaults can do just as well and are also great at harassing the money ball and surviving on their own without a support.. Though gunners do excel at turret killing.. but they dont have to if a good assassin is around..

    Supports are great.. no doubt about it, any team is better for having a good one around..
    Not much else to say there.. I love when they are on my team and actually doing their job, which is setting up a forward operating point for gunners/assaults to use to push the line while tanks/sins/snipers deal with bots. But the truth is you can do all that without them.. you'll do it more poorly and with more deaths.. but you dont need them.. A support who hacks turrets, and over heals and upgrades and does all that work is awesome...... until a juice rushed assassin comes in and cleans off his turrets one juice run at a time.. or a juiced assault spaming ROF 3 nades..

    If they made hacked lvl 3 rockets able to survive a single juice rush from anything other than say a gunner using mortars.. well than that would be another story.. but right now they die just like anything else.. just takes a little longer..


    THIS IS ALL IN MY OPPINION:|

    IMO
    IMO
    IMO

    Ok guys.. my opinion.. don't attack me as if I was giving fact.
  7. BroTranquilty

    BroTranquilty New Member

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    Tinygod was probably playing sniper because he thought it was overpowered.

    Here is what I understand about that: The Ump45 was overpowered. Only effective gun at that skill level, where the Intervention was the only other effective gun if you were REALLY talented. Ump45 kills everything at any range fastest, assault rifle damage, sniper rifle damage drop-off range, smg mobility, and pistol recoil. Intervention was simply easier to OHKO people at any range if you can scope and consistently land shots at any range. I liked NEITHER of these guns, and LMG's in that game simply weren't a competitive weapon, nor was assault rifles. Therefore, I quit.

    Here is what I don't understand: I play what is considered the bottom tier of every game except this one; I play everything on this one. Street Fighter, I play Vega. Call of Duty, I played LMG. BOTH of those games have a LOT less hope for bottom-tier players than this one. This game actually is balance in my opinion on what classes do what. Every class is useful in a tournament here, whereas I recognize that L86-LSW and Vega will not ever win a competitive game.
  8. Runie

    Runie New Member

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    Bro. WHAT ARE YOU TALKING ABOUT, YOU NUT?
  9. tinygod

    tinygod New Member

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    WHAT THE HELL?

    When did bro finally loose it? The voices in his head are getting the best of him? I have never mentioned ump45 in this forum ever?
  10. Xx Tikki xX

    Xx Tikki xX New Member

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    he used it as an example........
  11. tinygod

    tinygod New Member

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    but what the hell is he talking about? Even as an example nothing he said has anything to do with what I said.. at all..
  12. goathax

    goathax New Member

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    Considering this thread is specifically about how three of the classes are far and away better than the other three, this isn't a "make up your mind" situation.

    I wouldn't use the word "overpowered," though. Just "unbalanced." I'd like it if Support, Gunner, and Tank scaled with player skill to be as strong at mid to high level play as the other three. You hit their skill ceilings much quicker than the top 3 and this makes them not only weaker, but kind of flat. Instead of nerfs, the bottom three need to be developed so they have deeper play mechanics that allow good players to play them at as high a level as the others.

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