Shallow Space Gameplay - Shallow Space is an Upcoming 3D Space RTS

Discussion in 'Unrelated Discussion' started by brianpurkiss, March 23, 2015.

  1. brianpurkiss

    brianpurkiss Post Master General

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    So excited.

    Please, tell your friends. :)
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  2. tatsujb

    tatsujb Post Master General

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    @brianpurkiss you guys make your own music?

    What's being a community manager like?
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  3. xankar

    xankar Post Master General

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    Yep, pretty excited for this. I've been following shallow space since its origination and it's mighty impressive to see how far this game has come. :)
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  4. brianpurkiss

    brianpurkiss Post Master General

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    Yeah, we have a fantastic musician.

    Well, right now I'm not doing tons of "community management" per say. We don't have much of a community right now after all. Just about all of my time is spent doing marketing trying to drum up publicity to get our crowdfunding campaign successful. I've also had a good hand at helping sculpt the game functionality, it's been fun.
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  5. cdrkf

    cdrkf Post Master General

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    Loving the video, looks good :) will it be a story driven game ormore multi player focused?
  6. xankar

    xankar Post Master General

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    Both :D
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  7. brianpurkiss

    brianpurkiss Post Master General

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    It's going to have a story driven campaign, a bunch of stand alone scenarios, co-op, and multiplayer. :)
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  8. cdrkf

    cdrkf Post Master General

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    I'll chip in towards this as it looks really good. Will have to wait until towards end of campaign after pay in April though :p
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  9. tatsujb

    tatsujb Post Master General

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    I can't really tell from the video, do you just issue orders towards other things tto change your height or can you make move commands a la homeworld of your own accord?
  10. xankar

    xankar Post Master General

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    You move a la homeworld style, although from the direction James is taking I would imagine you would be able to just right click on something in order to directly move towards it a la nexus tji. Anyways Brian can probably answer with confirmation.
  11. brianpurkiss

    brianpurkiss Post Master General

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    You can manually set the verticality of the ship's movement.

    Our current system is to use the mouse to set the X axis, and then the scroll wheel for the Y axis. It plays pretty well.
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  12. tatsujb

    tatsujb Post Master General

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    that's a bit of a lot of hand coordination, coould you instead make it shift + mouse movement to set the y once you're satisfied with the x? (yes I know, that's homeworld)

    plus that's potentially lots and LOTS of scrolling, is there an accelerator on the scroll?
  13. brianpurkiss

    brianpurkiss Post Master General

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    The controls are definitely gonna go through iterations.

    We've considered having controls like that, and we may go through combinations.

    We'll see.
  14. tatsujb

    tatsujb Post Master General

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