Coulda swore there was a parameter for that in an ammo json, but I don't see it, and it could have been pre-PBAOE change.
I meant if a ground struck explosive, can affect the air layer. For reasons I can't track, I can't get a "flak" type explosion on a ground targetted projectile to affect the air layer.
Innomen/bsergent's Cruise Missile has an air explosion affecting the ground layer, but I didn't do anything on the scripting of the unit. I think the radius was 30 or so?
Well, missiles and nukes have one. There is a code for it but... idk, it is pbaoe. I guess I can look into making the ubercannon staged with a pbaoe effect? lol...