No Support Love

Discussion in 'Monday Night Combat 360 General Discussion' started by Imsoooometal, August 12, 2010.

  1. Imsoooometal

    Imsoooometal New Member

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    That's what I aim for but, I'm usually on incredibly dumb teams. Although, I got into a game last night where there was a tank. He communicated well and told me to stick by him once I was done hacking. I did so. We pushed a lane and won in 3-4 minutes. Next game: Same thing. Game after? Same thing. The other team had to finally figure out a way to stop us. I still don't think they knew what was going on.

    VIVA LA SUPPORT
  2. UnderWire

    UnderWire New Member

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    If you think that's effective, try latching onto a gunner!
  3. Proven

    Proven New Member

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    I'm really loving this game simply because they made the Support so autonomous. You don't have to just heal, you don't have to just defend, you can do all sorts of little things. Most other games make the Support/Medic/Engineer class so much weaker and then force them to work with the team to level out in potential. Between Firebase for cover fire and farming, Hacks for all sorts of strategies, and the lovely Airstrike that can one hit kill even juiced opponents, I have so much fun. I'm almost up to my last Hack protag.
  4. Imsoooometal

    Imsoooometal New Member

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    No where near my hack protag. But I've almost reached the 4 (?) level on healing already.
  5. Ronin Tetsuro

    Ronin Tetsuro New Member

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    Nothing makes me smile more than seeing a Support run out of First Spawn and overcharge two gapshots right away. I take point (Gunner) and run that lane almost right up to the MB every time.

    I tried it myself as a Support on another match: got three Gapshots out right away, overcharged them as they came out, and followed them down the lane, upgrading as I went. The rest of the team got wise, and we STOMPED that MB inside of 3 minutes.

    THREE MINUTES.
  6. Oscar Oli

    Oscar Oli New Member

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    One day you other classes will see...

    ALL YOUR BASE TURRETS ARE BELONG TO US! MWHAHAHAHAHAHAHAHAHAHAHAHAHAH!
  7. Cr4zyAlan

    Cr4zyAlan New Member

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    i hate going into a game and i see were losing. you know why? CAUSE NO ONE PLAYS SUPPORT!!!
  8. SaberJ

    SaberJ New Member

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    Yes. But it doesn't matter. There are no girls on the internets. This is all a moot point.


    I love playing support. I wish there was some sort of small bonus for healing players. But really, the knowledge that you kept a player alive long enough to cause some havok in a base is good enough for me.
  9. PrivateJohn

    PrivateJohn New Member

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    Support class in MNC rox. You don't necessary need to be defensive ,you can play offensive as well. Setting up check point so that your bots can always move forward, earning extra moola, hacking enemy turret when you are juiced up....the list goes on!
  10. Kyou Kizu

    Kyou Kizu New Member

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    Heard! I'm at 4524820 healed at the moment. Looking forward to getting my 5th heal-tag tomorrow morning! :D
  11. Shademonger

    Shademonger New Member

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    I'm usually all about the support classes, but the Tank is just so well crafted that I have been devoting most of my time to the old dog. I do believe that The Support is one of the most technically demanding characters in the game, and when played right I have seen some pretty devious death dealers on both teams. Much love to you guys, you make my life as a Tank so much easier.
  12. Kenz305

    Kenz305 New Member

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    There is nothing wrong with support, besides the air strike lol.

    Seriously though, i get tired of people whining to me about being a shotgun whore, and that the shotgun is overpowered. It's a 1-hit kill if were touching noses, thats how shotguns SHOULD work, don't complain about it's range. If your heading head first into a support, expect to get shotgunned(I'm talking to you would-be assassins who grapple from the front ><)
  13. hostileparadox

    hostileparadox Well-Known Member

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    Being support can at times be a thankless job. Much like the Engineer and Medic in TF2. Especially if playing with randoms. You don't always get the most cash, but you spend it all on base defense. You get back stabbed and sniped, sometimes get horrible a K/D Ratio, even if you were the one that finished off the moneyball. But you keep your teammates alive so they can finish the job in your stead. But at the end of the day there is that self satisfaction knowing you made a difference, working behind the scenes. ;)
    Last edited: August 18, 2010
  14. timmy TED

    timmy TED New Member

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    i always lead my team in money with the support
  15. Fighter4Christ

    Fighter4Christ New Member

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    Im with you Timmy. I don't understand how these guys aren't at the top of the lists. K/D ratio is usally pretty good to boot at 1.5.

    The only thing worse than a good support, is TWO good supports.

    We love counter healing eachother while we hack the other teams turrets!

    Think 3 instant death airstikes was bad? How about SIX!

    Two good supports can effectively bottle up players in their base for quite some time. And if the players are bottled, that means thier bots are too!
  16. OptiMAT

    OptiMAT New Member

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    Support is the thinking man(and woman)s class.

    It's interesting coming from the Bad Company Series (only other class shooter Ive played) where they give Medic the LMG weapons to balance out the defensive nature of their Gadgets; it turns every medic into Rambo, a gun-toting maniac.

    In this game, Support gets a Shotgun and what is effectively a Link Gun (UT2004 anyone?) which arguably are just as powerful in terms of anti-infantry stopping power but require a totally different tactic to be effective.

    Support is one of the only classes I play where by first (and majority of the following) $$$ is spent on Turrets rather than skills. Tank is the other. It makes for interesting dynamics, for sure. But to say that other classes are set out to play like TDM is, imo, an awkward argument, even Support could be played as a people killer by someone who doesn't understand team work.

    I just wish more Supports realised they're better off sticking to team mates rather than running away from me for a kill when I'm on low health in the pause of an intense one-on-one.
  17. xKhemicalx

    xKhemicalx New Member

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    I always call Supports out when they do a good job of healing/hacking on my team.

    I know how you feel. I was a healer for the longest time in WoW, and apparently that means that every failed raid became your fault.
  18. Doom

    Doom New Member

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    Real men play the most useful and game changingly powerful class in the game?

    It's not like the Support class is completely useless outside of healing and hacking... The shotgun makes them the best close range class in the game, and Gold/Silver Speed + Hurt Gun is guaranteed kills because of the lock on. Air Strike lets them hit tough to hit areas, and you can hit certain areas without the players you're hitting ever being alerted.

    There's definitely nothing special about picking a support class. If it was a pure heal/hack class that was god awful at dealing damage, you'd have a point. But it's the best at literally everything it can do.
  19. Fighter4Christ

    Fighter4Christ New Member

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    If you think it is the best at dealing spike damage, try an assasin. If you think its best at DOT, try a a tank. If you think it is best at mid-range try an assault or gunner, If you think it is best for player killing, try an assault/gunner, if you think it is best at long range, try a sniper, if you think it is best at detroying turrets, try a gunners grenade launcher, if you think it is best at....need I go on?

    The support is GREAT at killing bots, that much I will give you.
  20. Doom

    Doom New Member

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    The support is the best at any range that it can effectively do damage in.

    It is the BEST at point blank range. The shotgun is the ONLY 1 hit kill non-grapple/skill in the game.

    At just outside of point blank range, the Support has a LOCK ON "Hurt" gun, which will "heal" the support while being used. Due to the lock on and bend nature of the gun, with a decent cover piece near the support, anything in its range can easily get outstrafed/played while the support drains its health + brings its own health back in. Combine the Hurt gun with a Gold or even Silver speed, and you have a player who can not only chase down any enemy who attempts to run away (Barring Assassins), but also strafe at a ridiculous speed to make the enemy miss shots.

    The support has a portable turret, which expands its poor range. At level 2, this turret is incredibly powerful, and is the only way to catch an opponent off guard with a turret. At level 3 it will heal players around it which can be used to place in your base while the other team attacks to heal your players, or it can be used in conjunction with a Support healing the FireBase, making it incredibly difficult for a single player top take down either the Support or the FireBase, barring an Assassin flank or a Sniper on Juice/Gold RoF.

    The Support's Airstrikes not only can kill instantly, but THREE can be thrown down at any one time. This means you can effectively "trap" players with little to no difficulty. Despite being able to produce 3 at a time and them being insta-kills, the airstrike recovers skill at a remarkably fast rate as well. And maybe the worst part of it all, placing an Airstrike under a bridge or anything like it will give players absolutely ZERO warning that the Strike is coming. And for one final note, 2 support players with a Gold/Silver Skill recovery endorsement can effectively spawn trap an entire team by themselves with little issues.

    And if that wasn't enough, with one button press the Support can hack an opposing team's own turret. All the money spent on building up that turret can be gone in a flash, giving the already portable turret running class MORE turrets, this time within the enemy's own base.

    Yes, the support lacks any ranged capabilities; That's where the "medic" part comes in. Supports can overheal teammates who do excel at ranged ability (Gunners/Snipers), and stick near them. The opponent's only option is to either replicate the strategy, or try to get within the Support's range (Which will lead to an easy kill for the Support, as ANYTHING they can hit will essentially die with ease).

    On top of all that, every map has a ton of cover and easy ways to make your way around the map, giving the Support easy access to literally any area on the map to get enemies within their "Range".

    EDIT - I forgot they spawn the best spawn bots in the game; Gap Shots. if the other team doesn't have a sniper paying attention for them, they're far and away the best bots to spawn.

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