Hey UBER, are the Sniper bots broken?

Discussion in 'Planetary Annihilation General Discussion' started by j4cko, February 23, 2015.

  1. exterminans

    exterminans Post Master General

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    Can they shoot "through" enemy units as well? Or do they still apply damage to the first target in line? I mean, do they perform a raycast, or are they actually instant hit?
  2. igncom1

    igncom1 Post Master General

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    As far as I can tell, they insta hit, otherwise objects like mountains would actually block the shot like any unit would.
  3. thetrophysystem

    thetrophysystem Post Master General

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    It would have to use special physics otherwise. Because the planet curvature and random terrain lumps would literally lead them, like it did before, to shoot directly into the ground when their life is in desperate peril as dox approach them.
  4. ikickasss

    ikickasss Active Member

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    Sniper bots take a while to build. Counter with bombers.
  5. j4cko

    j4cko Member

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    Ah well.. if there's nothing that can be done it's a shame really. Inferno with AA and occasional scout and sniper bots laugh at anything ;D

    Artillery somewhat can counter it but since sniper with some cannon fodder mixed in can just walk into range and take it out its not really effective.

    I'm talking team games rather than 1v1 mind you - i guess in 1v1 you can put pressure while the other guy makes those snipers.

    Still.. haven't used them for a while and I was astonished how easy i can push through with them. Can't say it goes well with WYSIWYG design ;)
  6. mot9001

    mot9001 Well-Known Member

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    I think this is a confirmed bug.
  7. cola_colin

    cola_colin Moderator Alumni

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    me as well
    mot9001 likes this.
  8. Deletive

    Deletive Member

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    Didn't they us to be able to shoot air too?

    I don't see a problem with them. Polish them a bit, but they're overly balanced and can be countered.
  9. squishypon3

    squishypon3 Post Master General

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    The devs said it was a bug.
  10. dom314

    dom314 Post Master General

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    It's actually a setting in the ammo json.
    "collision_check": "target"
    "collision_response": "impact"
    Those keys are the ones which tell the engine to ignore collisions with everything except units. I am pretty sure other units block the shots, based on some modding experiments that I did, but I could be wrong.
  11. stuart98

    stuart98 Post Master General

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    I think that's just redundant code. Could be wrong.
  12. dom314

    dom314 Post Master General

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    If you remove it the projectile hits the ground.
  13. exterminans

    exterminans Post Master General

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    Correction: To ignore collisions with anything except for the actual target.

    So yes, sniper bots can even shoot through(!!!) enemy walls.


    EDIT: Confirmed by test in PTE. Sniper bots definitely ignore walls.
    Last edited: February 24, 2015
  14. crizmess

    crizmess Well-Known Member

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    Oh wait, so the real question is not if the physics simulation is broken, but whether snipers are too powerful?
    And I would agree, at least a bit. But I think it is better now with the new graphics effect of their shots, since the opposing player now clearly sees why his troops are melting.
  15. andrehsu

    andrehsu Active Member

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    On the topic of sniper bots, it only seems logical that they can shoot at air. But I guess balance comes first. What I am worried now is that I cannot think of an explanation for the sniper bot's inability to shoot at air. I NEED AN ANSWER
  16. Diaboy

    Diaboy Active Member

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    I noticed this before but didn't say anything about it as I assumed it was common knowledge - devs have gone on record saying that walls are supposed to stop snipers.

    I originally thought it could be done so that snipers are just less effective on small planets, but that seems like it could be confusing and inconsistent.

    I just think it looks weird that most of the time they are shooting in to the ground.
  17. igncom1

    igncom1 Post Master General

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    The same reason most units cannot shoot down planes.

    Balance.
  18. cola_colin

    cola_colin Moderator Alumni

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    The either it should be made to look somehow different and be explained in the unit description ("this is a high tech sniper that shoots phase shifted projectiles that travel through another dimension and always hit") or remove that ability. As it stands it isn't obvious at all and looks like a bug.
    ace63, j4cko, cmdandy and 3 others like this.
  19. ace63

    ace63 Post Master General

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    Am I the only one that thinks that even sniper fire should not be hitscan but rather a very fast simulated projectile?
  20. thetrophysystem

    thetrophysystem Post Master General

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    It was, and it made the sniper bots bad at anything but nonexistantly ideal situations.

    Terrain over height 20? doesn't work across lumps. Sometimes even less height planets.

    The thing moves? Bots have a really thin frame so they miss and it is a really big impact to waste that much damage with a low fire rate.

    It will also aim oddly and not correctly, miss, and if the object is stationary and so is the sniper, it will not change its aim and continue missing.

    Really, they work with less unrealistic issues now, than they did with simulated projectiles. I mean, the same reasons flak isn't simulated but rather beam.

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